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investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through;
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and research data on well-established models such as Teaching Games for Understanding (TFfU), Game Sense, Play Practice and the Games Concept;
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Digital Play is a pioneering book on the use of computer games in language teaching, in which the authors share their expertise;
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kids-who, after all, just want to play the game. Transforming Play: Teaching Tactics and Game Sense shows you how to use games to;
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video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;
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video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;
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dont speak the language, creative games and activities that cater to each learning style, a guide to teaching culture, ideas for building and;
Vergelijkbare producten zoals Teach Your Child Spanish Through Play, a Guide and Resource for Parents or Spanish for Kids, Games to Help Children Learn Spanish Language and Culture
community. Subject Librarians: Engaging with the Learning and Teaching Environment also provides a perspective on current practice and a reference;
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disproportionately affecting librarians. Building on recent research from Australia, the USA and the UK, the author examines the role that librarians may;
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Children live what they learn through games and play. Through Cooperative Games and Sports, you can teach children how to play with-rather;
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What Will We Play Today? contains 100 games based on drama, movement and music. It is sure to become a popular resource for anyone working;
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on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your;
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Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and;
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Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and;
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recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many;
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of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not;
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The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and;
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The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and;
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be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional;
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play (both digital and tabletop), and links to research further. Much of the book draws on the author's experiences implementing games with his;
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play (both digital and tabletop), and links to research further. Much of the book draws on the author's experiences implementing games with his;
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People of all ages learn important life skills through playing games, and recognising this can be the key to enhancing their social;
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The author is a leading expert on teaching history with games and on historical games studies It offers very practical and;
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