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The Geometry Toolbox for Graphics and Modeling

The Geometry Toolbox takes a novel and particularly visual approach to teaching the basic concepts of two- and three-dimensional geometry;

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The Geometry Toolbox for Graphics and Modeling

The Geometry Toolbox takes a novel and particularly visual approach to teaching the basic concepts of two- and three-dimensional geometry;

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An Integrated Introduction to Computer Graphics and Geometric Modeling

mathematical foundations, the book covers linear algebra topics, such as vector geometry and algebra, affine and projective spaces, affine maps;

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An Integrated Introduction to Computer Graphics and Geometric Modeling

mathematical foundations, the book covers linear algebra topics, such as vector geometry and algebra, affine and projective spaces, affine maps;

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Mathematical Structures for Computer Graphics

A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for;

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Mathematical Basics of Motion and Deformation in Computer Graphics

guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced;

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Mathematics for Computer Graphics Applications

few years. This edition brings to the fore the basic mathematical tools of computer graphics, including vectors, matrices, and transformations;

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Geometric Methods and Applications

book fills the gap between standard geometry books, which are primarily theoretical, and applied books on computer graphics, computer vision;

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Combinatorial Maps

in geometric modeling, computational and discrete geometry, computer graphics, and image processing and analysis, the book presents the data structures;

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Combinatorial Maps

in geometric modeling, computational and discrete geometry, computer graphics, and image processing and analysis, the book presents the data structures;

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Antenna and EM Modeling with MATLAB Antenna Toolbox

full-wave antenna modeling tool Antenna and EM Modeling with MATLAB Antenna Toolbox (TM) is a textbook on antennas intended for a one;

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Computational Conformal Geometry

computation, and many other engineering fields. This volume presents thorough introductions to the theoretical foundations-as well as to the;

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Understanding Geometric Algebra

emphasis on the background mathematics of Hamilton, Grassmann, and Clifford. It shows how to describe and compute geometry for 3D modeling;

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Understanding Geometric Algebra

emphasis on the background mathematics of Hamilton, Grassmann, and Clifford. It shows how to describe and compute geometry for 3D modeling;

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Point-Based Graphics

way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance.

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Computer Graphics Through OpenGL (R)

Provides comprehensive coverage of OpenGL (R) 4.3, including the GLSL and vertex, fragment, tessellation, and geometry shaders Includes 170;

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Design and Implementation of 3D Graphics Systems

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special;

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Design and Implementation of 3D Graphics Systems

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special;

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Essential Skills for 3D Modeling, Rendering, and Animation

of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind;

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Geometric Modelling

In 19 articles presented by leading experts in the field of geometric modelling the state-of-the-art on representing, modeling, and;

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Advances in Computer Graphics and Computer Vision

-28, 2006. The 27 revised full papers presented were carefully reviewed and selected from 314 submissions. The topics include geometry;

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Mathematical Illustrations

in courses in geometry, graphics, or general mathematics. Code for many of the illustrations is included, and can be downloaded from the book's web;

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Computer Graphics Through OpenGL (R)

.x, including the GLSL and vertex, fragment, tessellation and geometry shaders * Includes 180 programs with 270 experiments based on them;

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Jim Blinn's Corner: A Trip Down the Graphics Pipeline

For almost three decades eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the;

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Face Geometry and Appearance Modeling

systems. The book will be an excellent reference for researchers and graduate students in computer vision, computer graphics and multimedia, as;

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Numerical Geometry of Non-Rigid Shapes

, computer science and engineering. It may be used for courses in computer vision, numerical geometry and geometric modeling and computer graphics or;

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Symbolic Dynamics and Geometry

This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The;

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