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What Will We Play Today

with young children. It is said that a good game 'grows' with the children, and many of the games in this book are likely to be requested by;

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Games for Children

competitive games. The book gives helpful guidance for teachers on integrating games into the English syllabus, useful classroom language, classroom;

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Collins Little Book of Christmas Games

Bring the ghost of Christmas cheer back to life with Collins Little Book of Christmas Games. Classic games for getting everyone in the same;

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Trends And Applications Of Serious Gaming And Social Media

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media;

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Don't You Dare

The ULTIMATE book of FUN! Massive games, little games, parties, card games, games at the beach, in the classroom, pranks, tricks, (and some;

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Games and Learning Alliance

This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held;

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Serious Games

This book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK;

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Serious Games: Foundations, Concepts and Practice

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant;

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Serious Games

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant;

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Choosing and Using Digital Games in the Classroom

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a;

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Game Theory and Its Applications

This book integrates the fundamentals, methodology, and major application fields of noncooperative and cooperative games including conflict;

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Sex Games Mini Book

In this mini version of The Sex Games Bible, the antidote to bedroom boredom, this petite guide will feature sensual images, giving you the;

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Mathematical Games, Abstract Games

to mathematical games (including Nim and games on graphs). Additional chapters discuss the theory and history of board games. Numerous;

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Serious Games

The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches;

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Cheat Mode The Definitive Guide to Getting into and Surviving the Games Industry

Cheat Mode is the definitive guide for getting into and surviving the games industry. Written by an industry veteran this book contains;

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Handbook of the London 2012 Olympic and Paralympic Games: Volume Two: Celebrating the Games

The Handbook of the London 2012 Olympic and Paralympic Games is the first authoritative and comprehensive account of the world's greatest;

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Handbook of the London 2012 Olympic and Paralympic Games: Volume Two: Celebrating the Games

The Handbook of the London 2012 Olympic and Paralympic Games is the first authoritative and comprehensive account of the world's greatest;

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Olympic Games

This 2nd edition of a highly successful book (published in 2000) provides a comprehensive, critical analysis of the Olympic Games using a;

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Olympic Games

This 2nd edition of a highly successful book (published in 2000) provides a comprehensive, critical analysis of the Olympic Games using a;

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Digital Games and Learning

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;

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Digital Games and Learning

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;

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Games of History

serious activity can be used as sources for the study of history. From the vast world of games, the book's focus is on board and card games;

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Games of History

serious activity can be used as sources for the study of history. From the vast world of games, the book's focus is on board and card games;

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The Business and Culture of Digital Games

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology;

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The Business and Culture of Digital Games

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology;

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Computer Games

There is wide interest in the potential of 'serious' video games as vehicles for learning. Especially in the health education domain, there;

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Handbook of the London 2012 Olympic and Paralympic Games

The Handbook of the London 2012 Olympic and Paralympic Games is the first authoritative and comprehensive account of the world s greatest;

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