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The Domain Game

Almost everyone has heard a tale of someone getting rich by selling an Internet domain name for a staggering price. But few understand the;

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General Video Game Artificial Intelligence

, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition;

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General Video Game Artificial Intelligence

, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and;

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General Video Game Artificial Intelligence

, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and;

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Handbook of Game Theory

the choices of others, has been the domain of game theory since the 1950s. Developing the theories at the heart of game theory has resulted;

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Game Theory and Economic Analysis

theory and the domain assigned to him today *the strategic use of information by game players *the problem of the coordination of strategic;

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Game Theory and Economic Analysis

theory and the domain assigned to him today *the strategic use of information by game players *the problem of the coordination of strategic;

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Buying and Selling Domain Names - for Big Cash Profits

Buying and selling domain names can be an exceptionally lucrative venture to get into. While the marketplaces where domain sales are most;

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Iphone Game Blueprints

enthusiasts, who dream about the creation of mobile games or who have already worked in that domain, but need some additional inspiration and;

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Computer Games and Software Engineering

Computer games represent a significant software application domain for innovative research in software engineering techniques and;

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Economic Modeling Using Artificial Intelligence Methods

. Traditionally, economic modeling has been modeled in the linear domain where the principles of superposition are valid. The application of artificial;

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Procedural Content Generation in Games

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation;

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Procedural Content Generation in Games

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation;

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Computer Games

There is wide interest in the potential of 'serious' video games as vehicles for learning. Especially in the health education domain, there;

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Affordance Theory in Game Design

Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent? The answer to;

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Watermarking Security

This book explains how to measure the security of a watermarking scheme, how to design secure schemes but also how to attack popular;

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Rules of the Game

The world of engineering, resources and construction has long been the domain of men. With cultures built around aggression, dominance and;

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Hands-On Reinforcement Learning for Games

. Machine learning and deep learning practitioners, and RL researchers who want to understand how to use self-learning agents in the game domain;

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Machine Learning Applications Using Python

domain. You'll then learn more by using case studies on how organizations are changing the game in their chosen markets. This book has practical;

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Artificial Intelligence in Education

This book constitutes the refereed proceedings of the 17th International Conference on Artificial Intelligence in Education, AIED 2015;

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Artificial Intelligence in Education

This book constitutes the refereed proceedings of the 18th International Conference on Artificial Intelligence in Education, AIED 2017;

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Artificial Intelligence in Education

This two volume set LNAI 10947 and LNAI 10948 constitutes the proceedings of the 19th International Conference on Artificial Intelligence;

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Domain Adaptation in Computer Vision with Deep Learning

This book provides a survey of deep learning approaches to domain adaptation in computer vision. It gives the reader an overview of the;

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Artificial Intelligence in Education

This two-volume set LNAI 12748 and 12749 constitutes the refereed proceedings of the 22nd International Conference on Artificial;

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Artificial Intelligence in Education

This two-volume set LNAI 12748 and 12749 constitutes the refereed proceedings of the 22nd International Conference on Artificial;

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Personality Psychology

six domains are the dispositional domain (traits, trait taxonomies, and personality dispositions over time), the biological domain (physiology;

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