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The Arts and Play as Educational Media in the Digital Age

experiences in the arts as a strategy to offset and counterbalance the dominance of digital media in the lives of children. Rather than call for;

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The Arts and Play as Educational Media in the Digital Age

experiences in the arts as a strategy to offset and counterbalance the dominance of digital media in the lives of children. Rather than call for;

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IPads in the Early Years

enabled by educational software available on iPads, and the relationship between digital play and literacy development. iPads in the Early Years;

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iPads in the Early Years

enabled by educational software available on iPads, and the relationship between digital play and literacy development. iPads in the Early Years;

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Bildung in the Digital Age

Bildung in the Digital Age explores the challenges and potentials of digitalization for educational theory and practice and identifies how;

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Design Ed

intersection between theory, design and reflective practice, as it relates to applying design thinking for the engagement of digital age learners;

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Young Children Playing and Learning in a Digital Age

Young Children Playing and Learning in a Digital Age explores the emergence of the digital age and young children's experiences with;

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Young Children Playing and Learning in a Digital Age

Young Children Playing and Learning in a Digital Age explores the emergence of the digital age and young children's experiences with;

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Foreign Language Learning in the Digital Age

Foreign Language Learning in the Digital Age addresses the growing significance of diversifying media in contemporary society and expands;

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Media and Society

A critical introduction to meaning and power in an age of participatory culture, social media and digital platforms. Helps students to;

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Media and Society

A critical introduction to meaning and power in an age of participatory culture, social media and digital platforms. Helps students to;

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Applied Sciences in Graphic Communication and Packaging

technology; image processing technology; digital media technology; digital process management technology in packaging; packaging, etc., and will be;

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Learning the Virtual Life

of experience alongside interpretation and reflection. Learning the Virtual Life offers ways to consider the local and global effects of digital media;

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Learning the Virtual Life

of experience alongside interpretation and reflection. Learning the Virtual Life offers ways to consider the local and global effects of digital media;

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Digital Storytelling, Mediatized Stories: Self-Representations in New Media

of media studies and a socio-cultural take of the educational sciences. Aesthetic and literary perspectives on narration as well as questioning;

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Precarity within the Digital Age

The book deals with precarity within the digital age and focuses on media change and social insecurity. Change arising from digital;

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Learning with Technology in a Digital Age

elucidates the unexplored aspects of educational technology in the digital age. This book is appropriate for students seeking detailed information;

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Mobile Story Making in an Age of Smartphones

The participatory turn in media, arts and design along with interrelated developments in the proliferation of social and network media have;

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Digital Turn in Schools Research Policy Practice

regarding school-wide implementation of digital innovation and connects it with recent developments in the field of educational media. The key;

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Critical Digital Making in Art Education

technology, 3D printing, pedagogy as sociomaterial, and data visualization as forms of critical digital media. The second section demonstrates;

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Critical Digital Making in Art Education

technology, 3D printing, pedagogy as sociomaterial, and data visualization as forms of critical digital media. The second section demonstrates;

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Maker Literacies and Maker Identities in the Digital Age

This book explores making in the school curriculum in a period in which the ability to create and respond to digital artifacts is key and;

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Maker Literacies and Maker Identities in the Digital Age

This book explores making in the school curriculum in a period in which the ability to create and respond to digital artifacts is key and;

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Digital Media, Culture and Education: Theorising Third Space Literacies

This book provides a critical commentary on key issues around learning in the digital age in both formal and informal educational settings;

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Play in the Age of Goethe

, social, cultural, or educational background - we play. Play in the Age of Goethe: Theories, Narratives, and Practices of Play around 1800 is the;

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Play in the Age of Goethe

, social, cultural, or educational background - we play. Play in the Age of Goethe: Theories, Narratives, and Practices of Play around 1800 is the;

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Digital Learning in Motion

Digital Learning in Motion provides a theoretical analysis of learning and related learning media in society. The book explores how;

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