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experiences in the arts as a strategy to offset and counterbalance the dominance of digital media in the lives of children. Rather than call for;
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experiences in the arts as a strategy to offset and counterbalance the dominance of digital media in the lives of children. Rather than call for;
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enabled by educational software available on iPads, and the relationship between digital play and literacy development. iPads in the Early Years;
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enabled by educational software available on iPads, and the relationship between digital play and literacy development. iPads in the Early Years;
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Bildung in the Digital Age explores the challenges and potentials of digitalization for educational theory and practice and identifies how;
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Young Children Playing and Learning in a Digital Age explores the emergence of the digital age and young children's experiences with;
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Young Children Playing and Learning in a Digital Age explores the emergence of the digital age and young children's experiences with;
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Foreign Language Learning in the Digital Age addresses the growing significance of diversifying media in contemporary society and expands;
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A critical introduction to meaning and power in an age of participatory culture, social media and digital platforms. Helps students to;
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A critical introduction to meaning and power in an age of participatory culture, social media and digital platforms. Helps students to;
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technology; image processing technology; digital media technology; digital process management technology in packaging; packaging, etc., and will be;
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of experience alongside interpretation and reflection. Learning the Virtual Life offers ways to consider the local and global effects of digital media;
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of experience alongside interpretation and reflection. Learning the Virtual Life offers ways to consider the local and global effects of digital media;
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of media studies and a socio-cultural take of the educational sciences. Aesthetic and literary perspectives on narration as well as questioning;
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The book deals with precarity within the digital age and focuses on media change and social insecurity. Change arising from digital;
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elucidates the unexplored aspects of educational technology in the digital age. This book is appropriate for students seeking detailed information;
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The participatory turn in media, arts and design along with interrelated developments in the proliferation of social and network media have;
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regarding school-wide implementation of digital innovation and connects it with recent developments in the field of educational media. The key;
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technology, 3D printing, pedagogy as sociomaterial, and data visualization as forms of critical digital media. The second section demonstrates;
Vergelijkbare producten zoals Critical Digital Making in Art Education
technology, 3D printing, pedagogy as sociomaterial, and data visualization as forms of critical digital media. The second section demonstrates;
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This book explores making in the school curriculum in a period in which the ability to create and respond to digital artifacts is key and;
Vergelijkbare producten zoals Maker Literacies and Maker Identities in the Digital Age
This book explores making in the school curriculum in a period in which the ability to create and respond to digital artifacts is key and;
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This book provides a critical commentary on key issues around learning in the digital age in both formal and informal educational settings;
Vergelijkbare producten zoals Digital Media, Culture and Education: Theorising Third Space Literacies
, social, cultural, or educational background - we play. Play in the Age of Goethe: Theories, Narratives, and Practices of Play around 1800 is the;
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, social, cultural, or educational background - we play. Play in the Age of Goethe: Theories, Narratives, and Practices of Play around 1800 is the;
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Digital Learning in Motion provides a theoretical analysis of learning and related learning media in society. The book explores how;
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