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ubiquity of devices with video cameras and the rise of sites like YouTube have lead to the growth and transformation of the practices of producing;
Vergelijkbare producten zoals Studies of Video Practices
spaces in workplace practices. To do so, illustrative cases based on video-ethnography was discussed to understand how experiential and unspoken;
Vergelijkbare producten zoals Organizational Video Ethnography Revisited
Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or;
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recasts the film and video text as the meeting point of audio and visual materialities, cultural practices, and perceptual activity. The;
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, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and;
Vergelijkbare producten zoals Translation and Localisation in Video Games
, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and;
Vergelijkbare producten zoals Translation and Localisation in Video Games
This book conceptualises the ways in which video has created a pedagogy for current learning and teaching practices, disciplines, and;
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The word sex has many implications when it is used in connection with video games. As game studies scholars have argued, games are player;
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contributions from various perspectives with thorough empirical studies of current communication forms, media, and practices. The contributions deal;
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studies. Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This;
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The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today's culture. It begins;
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performance studies. Redraws the boundaries of Shakespeare performance studies. Considers performance in a range of media, including in print, in the;
Vergelijkbare producten zoals A Companion to Shakespeare and Performance
/>Creating a Streaming Video Collection for Your Library will serve as a key reference and source of best practices for libraries adding streaming;
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youth's media production practices, from photography and video making to fan fiction writing and online role-playing, which have different;
Vergelijkbare producten zoals Media and Digital Literacies in Secondary School
This edited collection reports the results of a comparative study of video surveillance/CCTV in Germany, Poland, and Sweden. It;
Vergelijkbare producten zoals Video Surveillance and Social Control in a Comparative Perspective
This edited collection reports the results of a comparative study of video surveillance/CCTV in Germany, Poland, and Sweden. It;
Vergelijkbare producten zoals Video Surveillance and Social Control in a Comparative Perspective
with a range of empirical findings, novel theories and applications. The reports also include best practices, case studies, innovative;
Vergelijkbare producten zoals New Media, Knowledge Practices and Multiliteracies
battlefield of ludology and narratology in video game studies, and argues for a radically new narratological conception of the video game. Like a;
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practices of contemporary performance and performance studies. It is written by an international group of major scholars, teachers, and professional;
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, this is the guide you need to understand video marketing tactics, develop a strategy, implement the campaign, and measure results. You'll find;
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studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology;
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Within the field of education there is a growing body of research focused on the use of video as a mediational tool for reflection. The;
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architectural enhancements, best practices and deployment models for new video systems, while considering new implementation paradigms of hardware;
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source of best practices for libraries adding streaming video titles to their collections or for any library that is already offering streaming;
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study guide, a video lounge, integrated video case studies and more.;
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methodology for creating video summaries are described, as well as user-studies for evaluation and testing.;
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queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the;
Vergelijkbare producten zoals The Queer Games Avant-Garde
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