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An easy to use book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0;
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OUYA Game Development by Example consists of different game application examples. No prior experience with programming is required. You;
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Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and;
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of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn;
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Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks;
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Kids learn to code by making fun computer games with the Scratch programming language. Games include things like a timed maze, a snake game;
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of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn;
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Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with;
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Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects About This Book * Create CRYENGINE;
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GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the;
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Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful;
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This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building;
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If you are interested in creating your very own 2D games from scratch, then this book will give you all the tools you need to succeed;
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All the pupil resources to accompany Year 3, Chapter 2 of the teacher resource book How to Teach Primary Programming Using Scratch!Includes;
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Beginning-Intermediate user level;...
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development. The 31 chapters cover three broad categories: graphics and rendering, game engine design, and systems programming. Professional game;
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for kids, featuring: Guidelines and recommendations divided by the most common target audiences - babies and toddlers (0-2), preschoolers (3-5;
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