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Planning For Learning Through Games

Planning for Learning through Games is een boek van Rachel Sparks-Linfield;

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Planning for Learning Through Games

Plan for six weeks of learning covering all six areas of learning and development of the EYFS through the topic of games. The Planning for;

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Serious Games

and social sciences; games for the learning disadvantaged; games for occupational choice and training; games for planning and problem solving;

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Exploring Science Pupil's Book 4

Assessment for Learning - with motivating self-assessment made fun through games-style software. Completely supports Assessment for learning - with;

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Exploring Science Pupil's Book 3

Assessment for Learning - with motivating self-assessment made fun through games-style software. Completely supports Assessment for learning - with;

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Simulation Games and Learning in Production Management

management and for testing new planning principles. Company-specific games have recently been involved as part of developing new production;

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Planning for Learning Through Pirates

Planning for Learning Through Pirates is een boek van Marianne Sargent;

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Planning for Learning Through Dinosaurs

Planning for Learning Through Dinosaurs is een boek van Marianne Sargent;

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Planning for Learning Through Food

Planning for Learning Through Food is een boek van Rachel Sparks-Linfield;

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Planning for Learning Through Animals

Planning for Learning Through Animals is een boek van Rachel Sparks-Linfield;

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Planning for Learning Through Shapes

Planning for Learning Through Shapes is een boek van Rachel Sparks-Linfield;

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Planning for Learning Through The Senses

Planning for Learning Through The Senses is een boek van Judith Harries;

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Adventure Education

This essential guide promotes learning through activity-centred adventure experiences, providing skill development, social education and;

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Adventure Education

This essential guide promotes learning through activity-centred adventure experiences, providing skill development, social education and;

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Games, Ideas and Activities for Primary PSHE

, Ideas and Activities for Primary PSHE provides: - 150 ideas, games or activities that cover the KS1&2 learning objectives - Easy to follow;

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Digital Games and Learning

, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view;

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Digital Games and Learning

, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view;

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Rapid Maths: Pupil Book Pack Level 4

perfect for less-confident learners. * The Independent Practice Software puts children in control of their learning. Fun interactive games build;

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Rapid Maths

perfect for less-confident learners. * The Independent Practice Software puts children in control of their learning. Fun interactive games build;

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Rapid Maths

perfect for less-confident learners. * The Independent Practice Software puts children in control of their learning. Fun interactive games build;

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Rapid Maths: Pupil Book Pack Level 5

perfect for less-confident learners. * The Independent Practice Software puts children in control of their learning. Fun interactive games build;

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Rapid Maths: Pupil Book Pack Level 3

perfect for less-confident learners. * The Independent Practice Software puts children in control of their learning. Fun interactive games build;

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Rapid Maths

perfect for less-confident learners. * The Independent Practice Software puts children in control of their learning. Fun interactive games build;

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Rapid Maths: Homework Book Pack Level 4

perfect for less-confident learners. * The Independent Practice Software puts children in control of their learning. Fun interactive games build;

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Rapid Maths

perfect for less-confident learners. * The Independent Practice Software puts children in control of their learning. Fun interactive games build;

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Learning with Digital Games

and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a;

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Learning with Digital Games

and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a;

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