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Planning for Learning through Games is een boek van Rachel Sparks-Linfield;
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Plan for six weeks of learning covering all six areas of learning and development of the EYFS through the topic of games. The Planning for;
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and social sciences; games for the learning disadvantaged; games for occupational choice and training; games for planning and problem solving;
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Assessment for Learning - with motivating self-assessment made fun through games-style software. Completely supports Assessment for learning - with;
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Assessment for Learning - with motivating self-assessment made fun through games-style software. Completely supports Assessment for learning - with;
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management and for testing new planning principles. Company-specific games have recently been involved as part of developing new production;
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Planning for Learning Through Pirates is een boek van Marianne Sargent;
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Planning for Learning Through Dinosaurs is een boek van Marianne Sargent;
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Planning for Learning Through Food is een boek van Rachel Sparks-Linfield;
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Planning for Learning Through Animals is een boek van Rachel Sparks-Linfield;
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Planning for Learning Through Shapes is een boek van Rachel Sparks-Linfield;
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Planning for Learning Through The Senses is een boek van Judith Harries;
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This essential guide promotes learning through activity-centred adventure experiences, providing skill development, social education and;
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This essential guide promotes learning through activity-centred adventure experiences, providing skill development, social education and;
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, Ideas and Activities for Primary PSHE provides: - 150 ideas, games or activities that cover the KS1&2 learning objectives - Easy to follow;
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, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view;
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, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view;
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perfect for less-confident learners. * The Independent Practice Software puts children in control of their learning. Fun interactive games build;
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perfect for less-confident learners. * The Independent Practice Software puts children in control of their learning. Fun interactive games build;
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perfect for less-confident learners. * The Independent Practice Software puts children in control of their learning. Fun interactive games build;
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perfect for less-confident learners. * The Independent Practice Software puts children in control of their learning. Fun interactive games build;
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perfect for less-confident learners. * The Independent Practice Software puts children in control of their learning. Fun interactive games build;
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perfect for less-confident learners. * The Independent Practice Software puts children in control of their learning. Fun interactive games build;
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perfect for less-confident learners. * The Independent Practice Software puts children in control of their learning. Fun interactive games build;
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perfect for less-confident learners. * The Independent Practice Software puts children in control of their learning. Fun interactive games build;
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and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a;
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and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a;
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