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With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn;
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use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able;
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through classic arcade game applications. Complete source code for games like Battle Bit, Asteroid Miner, and Battle Tennis, included on the CD;
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In this book we take you through the life of Atari's 8-bit range of computers looking at a varied cross section of the 8000+ games;
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In this book we take you through the life of Atari's 8-bit range of computers looking at a varied cross section of the 8000+ games;
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and create the game logic using the C# language, then build the UX to complete your game. By the time you have finished, you will have enough;
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Today, a sense of nostalgia and the irresistible urge to play have combined to make arcade memorabilia and antique arcade games one of the;
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had faulty electrics that let the games' characters enter the real world at night, which was great, as long as they made it back in time for sunrise...;
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An Accessible, Modular Style of Game Building-Easily Start Making Games with Unity 3D C# Game Programming Cookbook for Unity 3D;
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by storm, Sega was already an arcade powerhouse that successfully transferred its experience making coin-operated amusement machines into the;
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-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. The;
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illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Arcade games and apps;
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percent chance this person is a woman. In Bit by Bit, Andrew Ervin sets out to understand the explosive popularity of video games. He travels;
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the Android game app developer repertoire. With actionable real-world source, Pro Android Games, Second Edition shows you how to;
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involving conflicts of interest, including economic, social, political, and military contexts. Contents include a survey of rectangular games; a;
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Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting;
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standard Programming graphics and games with the SDL library, using SSDL, the Simple SDL wrapper library How to use the most common C;
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Windows 8 presents an incredible opportunity for distributing and monetizing HTML5 games, and this guide shows how you can profit from it;
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internal hardware of 8-bit PIC microcontroller, outlines the development systems available to write and test C programs, and shows how to use CCS C;
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technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari's Pong in 1972;
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technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari's Pong in 1972;
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* Integrate existing Objective-C code into new Swift apps * Program on the bit and byte level with advanced operators * Implement efficient design;
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bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its;
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standard Programming graphics and games with the SDL library, using SSDL, the "Simple SDL" wrapper library How to use the most common C++ compilers;
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