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Focus on the Family audience. The intent of the HELP! series is to offer quick, accessible, practical advice, an overview of the important;
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video games. Kourosh Dini, MD, a child, adolescent, and adult psychiatrist and gamer, has researched video gaming and presents a balanced and;
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to illustrate each strategy's use. Hooked on Literature shows how to engage every child in a classroom. Students will love the exciting;
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crosswords and counting puzzles, your child will discover loads of enjoyable games and activities that help them learn as they play.My;
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This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing;
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This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing;
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Help! My Child Has Autism is een boek van Paul Batchelor;
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necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop;
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. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we;
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. All the games are based on psychic research and use recognised methods that will help you to learn more about your fellow partygoers - and;
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What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural;
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What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural;
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More than 280 classroom-tested games, activities, and reproducibles give students lively practice in key language areas.;
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their correlation with school and cognitive performance; video games and the effect they may have on seizures; and video gaming and the;
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Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such;
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people from 9 to 16 years old engage in internet. This book discusses computer games as well as the effect the internet and video games have on;
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Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types;
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Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types;
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with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject;
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help to support their child. It is full of practical ideas that are not only fun but have been proven to work in helping dyslexic children to;
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technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari's Pong in 1972;
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technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari's Pong in 1972;
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Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;
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Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;
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effects of video games upon mental health The effects of video games upon physical health The effects of video games on security;
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