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Organizational Change and Development in Management Control Systems

This text applies sociological approaches to organizational change and development to explain process innovation and diffusion in internal;

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Gamification

developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This;

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The Strategic Management of Innovation

theory of innovation in firms which combines developments in markets and other environments with internal organizational processes. The;

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Systems Software and Services Process Improvement

supporting innovation and improvement; social aspects of SPI: conflicts, games, gamification and other social approaches; risk management and;

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Gamification for Business

organizational performance. From siloed working and information overload to the clash between ongoing operations and innovation, this book shows how to;

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The Gamification of Higher Education

Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy;

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The Business of Gamification

At the turn of the century the term gamification was introduced as a concept to understand the process of using game mechanics in non;

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The Business of Gamification

At the turn of the century the term gamification was introduced as a concept to understand the process of using game mechanics in non;

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Gamification By Design

, viral, and satisfying experience to their customers. This book provides the design strategy and tactics you need to integrate gamification into;

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The Influence of Internal Barriers on Open Innovation

of external knowledge sources. The Influence of Internal Barriers on Open Innovation proposes a dynamic perspective that addresses this gap and;

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Innovation And The Future Proof Bank

predictably and at high multiples of internal cost of capital. For leaders, Innovation and the Future Proof Bank provides the diagnostic tools to;

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World of Workcraft

and as employees. The practical application of gamification is part of the disruptive innovation that offers businesses radical new ways;

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Design, Learning, and Innovation

Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were;

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The 'Who' of Successful Commercialization of Innovations

Product commercialization is a critical stage of the innovation process. Whereas previous innovation launch research has mainly targeted;

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Gamification Mindset

frameworks and models, based on research to make it easier to develop gamified systems. The concept of gamification achieved increased;

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Gamify

skills, and drive innovation. The sweet spot for gamification objectives is the space where the business objectives and player objectives are;

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Next-Generation Applications and Implementations of Gamification Systems

Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up;

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Next-Generation Applications and Implementations of Gamification Systems

Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up;

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Gamification in Learning and Education

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage;

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Gamification For Dummies

The easy way to grasp and use gamification concepts in business Gamification is a modern business strategy that leverages principles from;

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Innovation Management

The key for lasting competitive advantage lies in embracing innovation as a core value and managing it effectively. Innovation Management;

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Building a Culture of Innovation

SHORTLISTED: CMI Management Book of the Year 2017 - Innovation and Entrepreneurship Category Being a truly innovative company is more;

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Data Analytics Approaches in Educational Games and Gamification Systems

in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the;

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Data Analytics Approaches in Educational Games and Gamification Systems

in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the;

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Managing Knowledge, Absorptive Capacity And Innovation

, we need to better understand the interactions between internal and external knowledge, and how these influence innovation outcomes under;

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