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Fundamentals of Wearable Computers and Augmented Reality

Fundamentals of Wearable Computers and Augmented Reality presents a broad coverage of the technologies and interface design issues;

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Fundamentals of Wearable Computers and Augmented Reality

applications of wearable computers hold so much more. A trusted reference for almost 15 years, Fundamentals of Wearable Computers and Augmented Reality;

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Fundamentals of Wearable Computers and Augmented Reality

applications of wearable computers hold so much more. A trusted reference for almost 15 years, Fundamentals of Wearable Computers and Augmented Reality;

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Application Design for Wearable Computing

exciting new applications, such as augmented reality, context-aware collaboration, and augmented manufacturing. The combined studies and;

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Virtual and Augmented Reality in Education, Art, and Museums

ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and;

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Practical Augmented Reality

The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR;

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Wearable Telemedicine Technology for the Healthcare Industry

engineers to apply intelligent systems, artificial intelligence, machine learning, virtual reality and augmented reality to gather, transmit;

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Fundamentals of IoT and Wearable Technology Design

Explore this indispensable guide covering the fundamentals of IOT and wearable devices from a leading voice in the field Fundamentals;

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Develop Microsoft HoloLens Apps Now

This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how;

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Virtual, Augmented and Mixed Reality

This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015;

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Beauty Technology

The increasing advances in electronics allows smaller and more powerful devices, bringing wearable computing closer to reality. However;

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Human-Computer Interaction Fundamentals

Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook;

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Human-Computer Interaction Fundamentals

Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook;

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Augmented Reality

reality. This work provides an excellent snapshot of the current state of augmented reality research and its latest applications to industry;

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Mobile and Ubiquitous Learning

technologies into teaching and learning, Use of augmented reality in mobile learning for students with disabilities, Using wearable technology to;

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Augmented Reality Games II

reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by;

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Understanding Augmented Reality

supports augmented reality will come and go, evolve and change.The underlying principles for creating exciting, useful augmented reality;

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Virtual Applications

which users and objects from the real world should be moved) we are increasingly focusing on augmented reality (i.e. on moving computers out;

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Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held;

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Mastering ARKit

reality apps specific to each chapter's topic. You'll learn to engineer successful, well-designed, and comprehensive augmented reality;

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Augmented Reality and Virtual Reality

This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and;

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Augmented Reality, Virtual Reality, and Computer Graphics

The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality;

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Augmented Reality, Virtual Reality, and Computer Graphics

The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality;

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Design and implementation of an augmented reality application

a combined library, augmented reality and bluetooth and using this library will create a sample application in the home. Everything will be;

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Seeing the Possibilities With Augmented Reality

There are a lot of misconceptions around what augmented reality really is. In Seeing the Possibilities With Augmented Reality, Debbie;

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Augmented Reality, Virtual Reality, and Computer Graphics

The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality;

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Police & Augmented Reality Technology

of the 21st century's emerging and potentially powerful technologies: Augmented Reality (AR) and its application in law-enforcement. While still;

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