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This book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways;
Vergelijkbare producten zoals Education in Computer Generated Environments
This book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways;
Vergelijkbare producten zoals Education in Computer Generated Environments
This book focuses on how new pedagogical scenarios, task environments and communication tools within Computer-Supported Collaborative;
Vergelijkbare producten zoals Arguing to Learn
development; the rise of the computer as an assistive technology; special education for ASD children; a deconstruction of inter-teaching; online;
Vergelijkbare producten zoals Encyclopedia of Education Research
and exchange of ideas related to current developments in the use of computers in multi-disciplinary engineering education and research;
Vergelijkbare producten zoals University Programs in Computer Aided Engineering, Design, and Manufacturing
which we feel ourselves to be really 'present' in computer-generated and -mediated augmented worlds. This feeling of 'Presence', of being;
Vergelijkbare producten zoals Interacting with Presence: Hci and the Sense of Presence in Computer-Mediated Environments
principles of ethical computer use in academia. With the rapid increase in the use of digital technologies in classrooms and workplaces worldwide, it;
Vergelijkbare producten zoals Emerging Trends in Cyber Ethics and Education
visual education on the workings of the human body as they colour in state-of-the-art computer-generated drawings of each part and system.;
Vergelijkbare producten zoals Anatomy Coloring Workbook
environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations;
Vergelijkbare producten zoals Virtual Environments
devices; synchronizing nods of a computer-generated character and a speaker using thermal image processing; evaluation of effective parameters;
Vergelijkbare producten zoals Horizons in Computer Science Research. Volume 9
of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie;
Vergelijkbare producten zoals Foundations of 3D Computer Graphics
world based on the feedbacks from sense organs, such as eyes, ears, nose and hands. By replacing real images, sound and tactility with computer;
Vergelijkbare producten zoals Virtual Reality
This book provides an overview of how to approach computer science education research from a pragmatic perspective. It represents the;
Vergelijkbare producten zoals Computer Science Education Research
Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews;
Vergelijkbare producten zoals Software, Animation and the Moving Image
, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories;
Vergelijkbare producten zoals Transactions on Edutainment XII
, including news articles, sports reports, prose fiction, and poetry. These computer-generated texts are often indistinguishable from human-written;
Vergelijkbare producten zoals Reading Computer-Generated Texts
theoretics, like learning theory, computer-based training, online learning and m-learning. Modern electronic-based education technology has;
Vergelijkbare producten zoals Educational Technology
Originally published in 1989, this book is a distinctive work in the field of human-computer interaction (HCI). Cognitive ergonomics and;
Vergelijkbare producten zoals Cambridge Series on Human-Computer Interaction
Vergelijkbare producten zoals Computer-generated Holographic Matched Filters
Vergelijkbare producten zoals Computer-generated Holographic Matched Filters
This two-volume set constitutes the refereed proceedings of the 15th International Conference on Universal Access in Human-Computer;
Vergelijkbare producten zoals Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments
science fact. Surgeons now rehearse operations on computer-generated ''virtual'' patients, and architects ''walk through'' virtual buildings while;
Vergelijkbare producten zoals Virtual Reality
is, in fact, who or what it is declared to be. As the dependence upon computers and computer networks grows, especially within education, the need for;
Vergelijkbare producten zoals Biometric Authentication in Online Learning Environments
writing, and the Web. Chapters analyze the theories underlying computer-assisted learning, explore the contexts that affect network-based teaching;
Vergelijkbare producten zoals Network-Based Language Teaching
database topics, fractals, mesh generation in FEMs, computer-generated displays, solid/geometric CAD models, stochastic sampling for time-varying;
Vergelijkbare producten zoals Progress in Computer Graphics
This book examines the role of computers in language learning and teaching in higher education. In particular, it considers the pedagogical;
Vergelijkbare producten zoals Ict--integrating Computers In Teaching
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