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Education in Computer Generated Environments

This book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways;

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Education in Computer Generated Environments

This book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways;

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Arguing to Learn

This book focuses on how new pedagogical scenarios, task environments and communication tools within Computer-Supported Collaborative;

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Encyclopedia of Education Research

development; the rise of the computer as an assistive technology; special education for ASD children; a deconstruction of inter-teaching; online;

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University Programs in Computer Aided Engineering, Design, and Manufacturing

and exchange of ideas related to current developments in the use of computers in multi-disciplinary engineering education and research;

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Interacting with Presence: Hci and the Sense of Presence in Computer-Mediated Environments

which we feel ourselves to be really 'present' in computer-generated and -mediated augmented worlds. This feeling of 'Presence', of being;

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Emerging Trends in Cyber Ethics and Education

principles of ethical computer use in academia. With the rapid increase in the use of digital technologies in classrooms and workplaces worldwide, it;

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Anatomy Coloring Workbook

visual education on the workings of the human body as they colour in state-of-the-art computer-generated drawings of each part and system.;

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Virtual Environments

environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations;

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Horizons in Computer Science Research. Volume 9

devices; synchronizing nods of a computer-generated character and a speaker using thermal image processing; evaluation of effective parameters;

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Foundations of 3D Computer Graphics

of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie;

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Virtual Reality

world based on the feedbacks from sense organs, such as eyes, ears, nose and hands. By replacing real images, sound and tactility with computer;

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Computer Science Education Research

This book provides an overview of how to approach computer science education research from a pragmatic perspective. It represents the;

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Software, Animation and the Moving Image

Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews;

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Transactions on Edutainment XII

, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories;

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Asymptote

buildings and urban design to computer-generated environments. Recognized internationally as both cutting-edge architects and virtual-reality;

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Reading Computer-Generated Texts

, including news articles, sports reports, prose fiction, and poetry. These computer-generated texts are often indistinguishable from human-written;

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Educational Technology

theoretics, like learning theory, computer-based training, online learning and m-learning. Modern electronic-based education technology has;

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Cambridge Series on Human-Computer Interaction

Originally published in 1989, this book is a distinctive work in the field of human-computer interaction (HCI). Cognitive ergonomics and;

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Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments

This two-volume set constitutes the refereed proceedings of the 15th International Conference on Universal Access in Human-Computer;

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Virtual Reality

science fact. Surgeons now rehearse operations on computer-generated ''virtual'' patients, and architects ''walk through'' virtual buildings while;

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Biometric Authentication in Online Learning Environments

is, in fact, who or what it is declared to be. As the dependence upon computers and computer networks grows, especially within education, the need for;

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Network-Based Language Teaching

writing, and the Web. Chapters analyze the theories underlying computer-assisted learning, explore the contexts that affect network-based teaching;

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Progress in Computer Graphics

database topics, fractals, mesh generation in FEMs, computer-generated displays, solid/geometric CAD models, stochastic sampling for time-varying;

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Ict--integrating Computers In Teaching

This book examines the role of computers in language learning and teaching in higher education. In particular, it considers the pedagogical;

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