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Digital Cultures, Lived Stories and Virtual Reality

anthropological thinking on digital culture. Tom Maschio suggests that the digital is a space of a new story culture and considers the lived experience;

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Digital Cultures, Lived Stories and Virtual Reality

anthropological thinking on digital culture. Tom Maschio suggests that the digital is a space of a new story culture and considers the lived experience;

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Virtual Environments and Cultures

Virtual reality is no longer an issue that we can avoid or ignore. It is an essential part of our experience, influencing cultures and;

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Current and Prospective Applications of Virtual Reality in Higher Education

prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate virtual reality into their;

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The New Digital Storytelling

virtual reality; mobile devices that have become mainstream tools for creating, sharing, and experiencing digital stories; and the wide variety;

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Virtual and Augmented Reality in Education, Art, and Museums

wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education;

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The Future of Entertainment

"With virtual reality, augmented reality, holograms, and even digital smells, technology is changing the world of entertainment. Find out;

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Journalism in the Age of Virtual Reality

journalists to tell stories that go beyond text and image. He delves into developing forms such as virtual reality, haptic technologies, interactive;

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Journalism in the Age of Virtual Reality

journalists to tell stories that go beyond text and image. He delves into developing forms such as virtual reality, haptic technologies, interactive;

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Hello Avatar

examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she calls the x-reality that;

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Digital Archaeology

various techniques used in this field such as laser scanning, augmented reality (AR), virtual reality (VR), 3-D printing and digital photography;

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Being Digital

as multimedia, the effects of digital transmission on copyright, and virtual reality. 100,000 first printing. $100,000 ad/promo. Tour.;

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Pioneers Of Digital

and opinions that inspired digital phenomena such as Virtual Reality, Dove's Real Beauty campaign, Obama's 2008 presidential campaign;

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Embodied Liturgy

virtual reality and liturgy, argues that the Eucharist is not a formulaic rehearsal of words and rituals but an embodied and lived experience;

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Digital Media

environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and;

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Godwired

Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games;

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Godwired

Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games;

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Bodies in Code

biological reality when talking about virtual reality, and Mark B. N. Hansen's book shows what they've been missing. Cyberspace is anchored in the;

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Bodies in Code

biological reality when talking about virtual reality, and Mark B. N. Hansen's book shows what they've been missing. Cyberspace is anchored in the;

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Dawn of the New Everything

over three decades Virtual Reality went from being a dream to a reality - and how its power to turn dreams into realities will transform us and our;

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Virtual Reality Systems

Virtual Reality Systems takes into account the control of motions and movements in virtual reality, brain-computer interface system applied;

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Narrative as Virtual Reality

interactivity. Approaching the idea of virtual reality as a metaphor for total art, Narrative as Virtual Reality applies the concepts of immersion and;

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Digital Anatomy

Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes. Readers will find relevant tutorials;

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Creating Digital Resources for the Visual Arts

, and innovative creative techniques, including web design and virtual reality.;

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Re-thinking Leisure in a Digital Age

Digital worlds and cultures-social media, web 2.0, youtube, wearable technologies, health and fitness apps-dominate, if not order, our;

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Playing with the Past

How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order;

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