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This Book Is For If you are a game developer and want to learn more about cross-platform game development in Cocos2d-x, then this book;
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of explained code accompanied by screenshots for your understanding. If you want to elevate your basic Cocos2d project to the next level, this is the;
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If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer;
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use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android * Get acquainted with industry-wide professional;
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Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine;
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platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to;
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makes game development fun and easy. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a;
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SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D;
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illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If;
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cross-platform game development. This isn't a beginner's guide to C++, so a good knowledge of C++ and object oriented programming is a must.;
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knowledge on Android platform application development and JAVA/C++ will be appreciated. What You Will Learn * Learn the prospects of Android;
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Microsoft XNA 4.0 Game Development Cookbook is a fast-paced cookbook for taking your knowledge of the framework further with advanced game;
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developers looking to increase their app development velocity by harnessing the cross-platform power of Titanium mobile. The comprehensive recipes;
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screenshots and explained code. This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone;
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Tackling an app development project on multiple platforms is usually an arduous task, but with React Native, you can build cross-platform;
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across various platforms In Detail LibGDX is a cross-platform game development framework in Java that makes game programming easier and fun;
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Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development-from the basics to the hottest new tricks;
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game * This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard Who This Book Is For The book;
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A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. AndEngine for Android;
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a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished;
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Build robust and optimized GUI applications with ease Book DescriptionDelphi is a cross-platform integrated development environment (IDE) that;
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provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to;
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will have produced a range of cross-platform applications and games using FXGL, reinforcing the game development concepts covered throughout;
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development experience on one platform to develop for multiple platforms and to get up and running quickly, this book is for you. Having prior;
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