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encyclopedie van videospelletjes 1985-1988, alle spelletjes (in de VS uitgebracht) voor de diverse spelcomputers van die jaren (Nintendo;
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classic video games. From arcade favorites like Pong, Pac-Man, Galaga, Dragon's Lair, or Street Fighter to home console and PC games like The;
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The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S;
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Here is a grand review of the home video games that entertained the nation, and much of the world, during the 1970s and 1980s. In over 1000;
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Vergelijkbare producten zoals King of the Beats: Anthology 1985-1988 .. Anthology 1985-1988//Great Early Works Compilation .. ANTHOLOGY 1985-1988//GREAT EARLY. MANTRONIX, CD
Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games;
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This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started;
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This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started;
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(1986) Belgiƫ, Nederland en Luxemburg (1987) Berlijn (1988)De Alpen (1987)Finland (1987)Frankrijk (1985)
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Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;
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Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;
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Periode 1985 -1988;
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Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and;
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Humphreys's Manifest Destiny 2.0 asks why these genres endure so prolifically in the video game market. While video games provide a radically new and;
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Humphreys's Manifest Destiny 2.0 asks why these genres endure so prolifically in the video game market. While video games provide a radically new and;
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Bring your video game ideas to life with 2D Game Building for Teens! Written for anyone with an interest in creating video games, this book;
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This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game;
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From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game;
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This very timely book covers various aspects of video games and their effects upon the individual, family, and community. Topics;
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What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural;
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What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural;
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Video games are not necessarily uniform in the lessons they teach players. Indeed, even violent video games are not simply hotbeds;
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Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that;
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Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player;
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types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power;
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No contemporary form of pop culture has as large a social impact as video games, an entertainment industry whose yearly revenues continue;
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