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This is the first book on Behavior Trees (BTs) in robotics and AI.;
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of perception and action. In this traditional model, cognition mediates between perception and plans of action. Realizing that this core AI, as it;
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of systems that are both modular and reactive. Behavior Trees in Robotics and AI: An Introduction provides a broad introduction as well as an;
Vergelijkbare producten zoals Behavior Trees in Robotics and AI
of systems that are both modular and reactive. Behavior Trees in Robotics and AI: An Introduction provides a broad introduction as well as an;
Vergelijkbare producten zoals Behavior Trees in Robotics and AI
The 24 chapters in this book provides a deep overview of robotics and the application of AI and IoT in robotics. It contains the;
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. Each chapter includes theory and mathematics to stimulate novel research directions based on the state-of-the-art in AI and smart robotics;
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situatedness, extending theory of psychology and animal behavior to robots, and the proposal that in the future, AI may be the new definition;
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situatedness, extending theory of psychology and animal behavior to robots, and the proposal that in the future, AI may be the new definition;
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that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call;
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that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call;
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This open access book examines recent advances in how artificial intelligence (AI) and robotics have elicited widespread debate over their;
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Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and;
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This open access book introduces the reader to the foundations of AI and ethics. It discusses issues of trust, responsibility, liability;
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environmental studies to consider the impact of robotics and AI on society. By bringing these perspectives together in one book, readers gain a sense;
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Given the exponential growth of Artificial Intelligence (AI) over the past few decades, AI and its related applications have become part;
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, also known as embodied cognitive science, new AI, and behavior-based AI. This book provides a systematic introduction to this new way;
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AI for Cars book provides a short-guided tour through many different AI landscapes including robotics, image and speech processing;
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Bring a new degree of interconnectivity to your world by building your own intelligent robots Key Features Leverage fundamentals of AI and;
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and AI components to your pawn * Create, debug, and analyze Game AI behavior * Design responsive Game AI using the Behavior Tree methodology;
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programming Program a robot using Python and the Raspberry Pi 3 Learn to build a smart robot with interactive and AI-enabled behaviors Book;
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Steve Rabin's Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro;
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, Australia, December 2006. Coverage includes foundations and knowledge based system, machine learning, connectionist AI, data mining, intelligent;
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and practical applications. This textbook offers a comprehensive survey of artificial intelligence (AI) algorithms and programming;
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artificial intelligence (AI) are covered, as are foundational control theories and more established techniques such as adaptive learning control;
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In alignment with BCS AI Foundation and Essentials certificates, this introductory guide provides the understanding you need to start;
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experts in the areas of artificial intelligence, the book covers the areas of AI for E-commerce and web applications, AI and sensors, augmented;
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