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The Golden Age of Video Games

This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started;

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The Golden Age of Video Games

This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started;

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Little Book of Video Games

A source of inspiration and nostalgia, The Little Book of Video Games is a lighthearted collection of 70 of the most iconic and influential;

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A Brief History Of Video Games

History of Video Games reveals the vibrant history and culture of interactive entertainment. Above all, this is a book about the games - how;

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Understanding Video Games

and serious games. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history;

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Digital Games as History

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for;

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Understanding Video Games

studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology;

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Music Video Games

Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player;

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Joystick Soldiers

represented in and influenced by video games. The contributors explore the history and political economy of video games and the military;

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Joystick Soldiers

represented in and influenced by video games. The contributors explore the history and political economy of video games and the military;

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Classic Home Video Games, 1989-1990

The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S;

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Science Fiction Video Games

chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional;

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The Meaning of Video Games

The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today's culture. It begins;

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Gaming the Past

The author is a leading expert on teaching history with games and on historical games studies It offers very practical and;

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Gaming the Past

The author is a leading expert on teaching history with games and on historical games studies It offers very practical and;

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Video Games and Creativity

questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types;

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Video Gaming

Looks at the history of video games and innovators in the field.;

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Bit by Bit

Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent;

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DIGITAL GAMES

In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games;

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Games Girls Play

Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;

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Games Girls Play

Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;

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Video Games

Video games are not necessarily uniform in the lessons they teach players. Indeed, even violent video games are not simply hotbeds;

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Silent Hill

Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P;

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The Psychology of Video Games

What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural;

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The Psychology of Video Games

What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural;

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Video Game Narrative and Criticism

The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game;

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Essay in Cooperative Games

Minimax Theorem (by Ken Binmore) and a brief history of early Game Theory (by Gianfranco Gambarelli and Guillermo Owen) are also enclosed.;

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