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This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started;
Vergelijkbare producten zoals The Golden Age of Video Games
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started;
Vergelijkbare producten zoals The Golden Age of Video Games
A source of inspiration and nostalgia, The Little Book of Video Games is a lighthearted collection of 70 of the most iconic and influential;
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History of Video Games reveals the vibrant history and culture of interactive entertainment. Above all, this is a book about the games - how;
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and serious games. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history;
Vergelijkbare producten zoals Understanding Video Games
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for;
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studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology;
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Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player;
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represented in and influenced by video games. The contributors explore the history and political economy of video games and the military;
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represented in and influenced by video games. The contributors explore the history and political economy of video games and the military;
Vergelijkbare producten zoals Joystick Soldiers
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S;
Vergelijkbare producten zoals Classic Home Video Games, 1989-1990
chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional;
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The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today's culture. It begins;
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The author is a leading expert on teaching history with games and on historical games studies It offers very practical and;
Vergelijkbare producten zoals Gaming the Past
The author is a leading expert on teaching history with games and on historical games studies It offers very practical and;
Vergelijkbare producten zoals Gaming the Past
questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types;
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Looks at the history of video games and innovators in the field.;
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Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent;
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In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games;
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Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;
Vergelijkbare producten zoals Games Girls Play
Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;
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Video games are not necessarily uniform in the lessons they teach players. Indeed, even violent video games are not simply hotbeds;
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Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P;
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What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural;
Vergelijkbare producten zoals The Psychology of Video Games
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural;
Vergelijkbare producten zoals The Psychology of Video Games
The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game;
Vergelijkbare producten zoals Video Game Narrative and Criticism
Minimax Theorem (by Ken Binmore) and a brief history of early Game Theory (by Gianfranco Gambarelli and Guillermo Owen) are also enclosed.;
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