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efficient 3D online systems.The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture;
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Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson;
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and depth image processing; image understanding; miscellaneous; smart multimedia for citizen-centered smart living; 3D perception and;
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This book takes a step-by-step approach to building a complete interactive 3D game using Silverlight and enhancing it through its related;
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in the field of multimedia learning. It focuses on how people learn from words and pictures in computer-based environments. Multimedia;
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organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia;
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strategies, in this book you'll learn how to: Design educational games, apps, and multimedia interfaces in ways that enhance learning;
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In recent years, multimedia learning, or learning from words and images, has developed into a coherent discipline with a significant;
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what a more immersive and intimate internet - based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond;
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what a more immersive and intimate internet - based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond;
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useful for advanced research and experimental studies in the field of 3D multimedia delivery services and applications are covered. The;
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, and typography 2D and 3D animation Music, sound effects, and video Authoring for multimedia functionality Software and hardware;
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modelling, interactive retrieval, image and video collections, 3D and augmented reality, temporal analysis of multimedia content, compression and;
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An introduction to 3D games programming explains how to utilize Java 3D and JOGL to create unique games, discussing such topics as;
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both 2D and 3D games * Provides you with techniques for the new features of Unity 5, including the new UI system, 2D game development, new;
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, and game interfaces, to interpret multimedia data for personal health monitoring and diagnosis. This is the first comprehensive textbook on;
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Multiplayer Online Games (MOGs) have become a new genre of play culture, integrating communication and entertainment in a playful;
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Multiplayer Online Games (MOGs) have become a new genre of play culture, integrating communication and entertainment in a playful;
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interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D;
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book teaches youbasic programming, graphic design, and 3D modeling so that you can designand develop your very own games. Youll;
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The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects;
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Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book * Create 2D and 3D games completely;
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, and WebGL 3D; and targeting diverse mobile and social platforms. It's all here: from the essentials of online game design to the nitty-gritty;
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how to program 2D and 3D games using the latest version of Java. The book begins by explaining the basics of Java programming so readers can;
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traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation;
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Detection/Recognition; Social Media; 3D and Panoramic Vision; Deep Learning for Signal Processing and Understanding; Large-Scale Multimedia;
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Detection/Recognition; Social Media; 3D and Panoramic Vision; Deep Learning for Signal Processing and Understanding; Large-Scale Multimedia;
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