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orchestrate tactics when dealing with a graph or terrain Implement waypoints by making a manual selector Who this book is forThe Unity 2018 Artificial;
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the Japanese Society for Artificial Intelligence, JSAI-isAI 2018. It was held in November 2018 in Yokohama, Japan. The 28 paper full papers;
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Vergelijkbare producten zoals Unity from Proficiency to Mastery: Artificial Intelligence
and graphics, materials and cameras, and AI with Unity 2018 Book DescriptionWith the help of the Unity 2018 Cookbook, you'll discover how to;
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This book constitutes the refereed proceedings of the 31th Canadian Conference on Artificial Intelligence, Canadian AI 2018, held;
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Knowledge Management, AI4KM 2018, held in Stockholm, Sweden, in July 2018, in the framework of the International Joint Conference on Artificial;
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This book contains a selection of the best papers of the 30th Benelux Conference on Artificial Intelligence, BNAIC 2018, held in 's;
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This book constitutes the refereed proceedings of the 16th Ibero-American Conference on Artificial Intelligence, IBERAMIA 2018, held;
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This book constitutes the proceedings of the 38th SGAI International Conference on Innovative Techniques and Applications of Artificial;
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Artificial Intelligence, PRICAI 2018, held in Nanjing, China, in August 2018. The 82 full papers and 58 short papers presented in these;
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Artificial Intelligence, PRICAI 2018, held in Nanjing, China, in August 2018. The 82 full papers and 58 short papers presented in these volumes;
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This book constitutes the refereed proceedings of the 41st German Conference on Artificial Intelligence, KI 2018, held in Berlin, Germany;
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in your game easier Book DescriptionDeveloping Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity;
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This book constitutes the refereed proceedings of the XVIIth International Conference of the Italian Association for Artificial;
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The 15th International Symposium on Distributed Computing and Artificial Intelligence 2018 (DCAI 2018) is a forum to present applications;
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This book constitutes the thoroughly refereed proceedings of the First IEEE Colombian Conference, ColCACI 2018, held in Medellin, Colombia;
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This book constitutes the refereed proceedings of the Third International Conference on Intelligence Science, ICIS 2018, held in Beijing;
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Entertainment, INTETAIN 2018, held in Guimaraes, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present;
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Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 Key Features Learn the;
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This book constitutes the refereed post-conference proceedings of the First International Workshop on Artificial Intelligence in Health;
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Exploration, MIKE 2018, held in Cluj-Napoca, Romania, in December 2018. The 33 full papers presented were carefully reviewed and selected from;
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of games from scratch with Unity 2018 Import custom content into Unity from third-party tools such as Maya and Blender Learn to build NPCs with;
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This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh;
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This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh;
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This book presents the proceedings of the International Conference on Computational Intelligence 2018 (ICCI 2018). It brings together work;
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This two volume set LNAI 10947 and LNAI 10948 constitutes the proceedings of the 19th International Conference on Artificial Intelligence;
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An Accessible, Modular Style of Game Building-Easily Start Making Games with Unity 3D C# Game Programming Cookbook for Unity 3D;
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