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A school experiment called "The Color Game" divides the students into social classes, and Amy Sumoto plans to sabotage the game that keeps;
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This book constitutes extended, revised and selected papers from the Third East Asia Game Theory International Conference, EAGT 2019, held;
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The Gift of Numbers is a colorful, illustrated math fantasy curriculum that combines elementary math education and fantasy to engage;
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The Gift of Numbers is a colorful, illustrated math fantasy curriculum that combines elementary math education and fantasy to engage;
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A sociopath is running a deadly social experiment on a university campus. Markus Haas is the first to refuse to play the game. What;
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stunning games that look great without the hassle of learning about a complex game engine in the process. Knowledge of JavaScript and jQuery as;
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Game, Ultimatum Game, Rubinstein Game) erlautert. Ferner wird ein eigenes Experiment zum Ultimatum Game dargestellt und analysiert. Es werden;
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, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a;
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run as an experiment and ends with a discussion of the behavior in the example.Parts IIV cover the fundamental nuts and bolts;
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budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly;
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that they serve as a good platform to experiment with novel ideas and designs. Along the way, yoüll cover the increasingly popular roguelite;
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Dramatised on Radio 4 Maggie O' Farrell called The Henry Experiment ' a smart, compelling literary thriller that asks big questions about;
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Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers;
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experiment and play. We work through the project tutorials one block of code at a time, and we periodically pause to reflect on the relationship;
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technologies. The book focuses on practical examples and has a friendly approach, with the opportunity to learn by experiment and play. It uses;
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capitalists with the inventors present. Drawing on the lessons learned from this highly successful experiment, the book argues that not only is it;
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www.envymycarbook.com Puts computer graphics theory into practice by developing an interactive video game Enables students to experiment with the;
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In this Reacting to the Past game, the classroom is transformed into Greenwich Village in 1913, where rebellious free spirits gather;
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; Echoes from the 1979 Transition Experiment; the Path to 1992- the Repetition of History; Negotiated Withdrawal; Intra-Elitist Cleavages and the;
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than another; how can we measure the difference in information; how fast does information accumulate by repeating the experiment? The means;
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than another; how can we measure the difference in information; how fast does information accumulate by repeating the experiment? The means;
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reinforce the values of a declining landed interest. It goes on to show how such values were then adapted as part of the imperial experiment and;
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reinforce the values of a declining landed interest. It goes on to show how such values were then adapted as part of the imperial experiment and;
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The Antitrust Experiment 1890-1990 is een boek van Donald Dewey;
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In Experiment, Right or Wrong, Allan Franklin continues his investigation of the history and philosophy of experiment presented in his;
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In Experiment, Right or Wrong, Allan Franklin continues his investigation of the history and philosophy of experiment presented in his;
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nature game players, and the business world is no more than a series of sometimes interconnected and sometimes self-standing games. The team;
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Einde inhoud
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