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This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain;
Vergelijkbare producten zoals Tailored Gamification to Educational Technologies
in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map;
Vergelijkbare producten zoals Gamification Strategies for Retention, Motivation, and Engagement in Higher Education
in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map;
Vergelijkbare producten zoals Gamification Strategies for Retention, Motivation, and Engagement in Higher Education
in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the;
Vergelijkbare producten zoals Data Analytics Approaches in Educational Games and Gamification Systems
in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the;
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. This book shows educators how to effectively garner intelligent data from online educational environments that combine assessment and;
Vergelijkbare producten zoals Formative Assessment, Learning Data Analytics and Gamification
education domains, there exists a need to explore underutilized technologies in higher education that can foster communication and learning;
Vergelijkbare producten zoals Fostering Communication and Learning With Underutilized Technologies in Higher Education
education domains, there exists a need to explore underutilized technologies in higher education that can foster communication and learning;
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. Advanced Technologies and Standards for Interactive Educational Television: Emerging Research and Opportunities is a critical scholarly publication;
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. Advanced Technologies and Standards for Interactive Educational Television: Emerging Research and Opportunities is a critical scholarly publication;
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The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these;
Vergelijkbare producten zoals Implementing Augmented Reality Into Immersive Virtual Learning Environments
The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these;
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This book includes papers presented at the International Conference Educational Robotics in the Maker Era - EDUROBOTICS 2020 , Online;
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This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines;
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This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the;
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This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the;
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, gamification, and traditional learning, this book is ideal for academicians, education professionals, curriculum designers, educational game developers;
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in response to the fact that new media and technologies have infiltrated and shaped the learning environments from mere physical spaces into;
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This book explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration;
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This book is a standard tutorial, which walks you through the gamification development process, to help you incorporate game elements in an;
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The easy way to grasp and use gamification concepts in business Gamification is a modern business strategy that leverages principles from;
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individuals who would be better positioned to make a contribution upon their entry into the real world? Gamification has the potential to do just that;
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lower levels to facilitate equity within educational systems. Open Educational Resources (OER) Pedagogy and Practices is a comprehensive;
Vergelijkbare producten zoals Open Educational Resources (OER) Pedagogy and Practices
lower levels to facilitate equity within educational systems. Open Educational Resources (OER) Pedagogy and Practices is a comprehensive;
Vergelijkbare producten zoals Open Educational Resources (OER) Pedagogy and Practices
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage;
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, gamification, badging and open educational resources (OERs).;
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the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put;
Vergelijkbare producten zoals Next-Generation Applications and Implementations of Gamification Systems
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