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Tailored Gamification to Educational Technologies

This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain;

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Gamification Strategies for Retention, Motivation, and Engagement in Higher Education

in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map;

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Gamification Strategies for Retention, Motivation, and Engagement in Higher Education

in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map;

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Data Analytics Approaches in Educational Games and Gamification Systems

in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the;

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Data Analytics Approaches in Educational Games and Gamification Systems

in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the;

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Formative Assessment, Learning Data Analytics and Gamification

. This book shows educators how to effectively garner intelligent data from online educational environments that combine assessment and;

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Fostering Communication and Learning With Underutilized Technologies in Higher Education

education domains, there exists a need to explore underutilized technologies in higher education that can foster communication and learning;

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Fostering Communication and Learning With Underutilized Technologies in Higher Education

education domains, there exists a need to explore underutilized technologies in higher education that can foster communication and learning;

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Advanced Technologies and Standards for Interactive Educational Television

. Advanced Technologies and Standards for Interactive Educational Television: Emerging Research and Opportunities is a critical scholarly publication;

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Advanced Technologies and Standards for Interactive Educational Television

. Advanced Technologies and Standards for Interactive Educational Television: Emerging Research and Opportunities is a critical scholarly publication;

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Implementing Augmented Reality Into Immersive Virtual Learning Environments

The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these;

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Implementing Augmented Reality Into Immersive Virtual Learning Environments

The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these;

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Education in & with Robotics to Foster 21st-Century Skills

This book includes papers presented at the International Conference Educational Robotics in the Maker Era - EDUROBOTICS 2020 , Online;

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Gamification in Education and Business

This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines;

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Mixed Reality and Gamification for Cultural Heritage

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the;

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Mixed Reality and Gamification for Cultural Heritage

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the;

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Practical Perspectives on Educational Theory and Game Development

, gamification, and traditional learning, this book is ideal for academicians, education professionals, curriculum designers, educational game developers;

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Learning Environment and Design

in response to the fact that new media and technologies have infiltrated and shaped the learning environments from mere physical spaces into;

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Gamification Mindset

This book explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration;

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Build Gamified Websites with PHP and jQuery

This book is a standard tutorial, which walks you through the gamification development process, to help you incorporate game elements in an;

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Gamification For Dummies

The easy way to grasp and use gamification concepts in business Gamification is a modern business strategy that leverages principles from;

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The Gamification of Higher Education

individuals who would be better positioned to make a contribution upon their entry into the real world? Gamification has the potential to do just that;

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Open Educational Resources (OER) Pedagogy and Practices

lower levels to facilitate equity within educational systems. Open Educational Resources (OER) Pedagogy and Practices is a comprehensive;

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Open Educational Resources (OER) Pedagogy and Practices

lower levels to facilitate equity within educational systems. Open Educational Resources (OER) Pedagogy and Practices is a comprehensive;

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Gamification in Learning and Education

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage;

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Learning Supercharged

, gamification, badging and open educational resources (OERs).;

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Next-Generation Applications and Implementations of Gamification Systems

the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put;

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