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Studies in European Comics and Graphic Novels 10 - The Clear Line in Comics and Cinema

Historical and theoretical analysis of the clear line style in comics and cinemaThe clear line, a term coined in 1977 by Dutch;

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Studies in European Comics and Graphic Novels - Sugar, Spice, and the Not So Nice

within comic studies, childrens comics, graphic medicine and comics by and about refugees and marginalised ethnic or cultural groups. The book;

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The Comics World

Woo The Comics World: Comic Books, Graphic Novels, and Their Publics is the first collection to explicitly examine the production;

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The Comics World

Woo The Comics World: Comic Books, Graphic Novels, and Their Publics is the first collection to explicitly examine the production;

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Drawing the Line

Drawing the Line: Comics Studies and INKS, 1994–1997 collects some of the most important essays from INKS: Cartoon and Comic Art Studies;

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Graphic Novels and Comics in Libraries and Archives: Essays on Readers, Research, History and Cataloging

vast understatement. Now an established component of library and archive collections across the globe, graphic novels are proving to be one;

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The Best American Comics

stories from graphic novels, pamphlet comics, newspapers, magazines, mini-comics, and the Internet to create this cutting-edge collection. 352 pp;

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History and Politics in French-Language Comics and Graphic Novels

Road to America (2002), about the Algerian War. Included are close readings of specific comics series and graphic novels, such as Cecile;

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Graphic Novels and Comics in the Classroom

at current practices using comics and graphic novels in educational settings, from elementary schools through college. The contributors cover;

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Representation and Memory in Graphic Novels

outside of literature, cinema, or any of the other arts, but rather enliven the reciprocal relationship between the verbal and the visual language;

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Comics Studies

In the twenty-first century, the field of comics studies has exploded. Scholarship on graphic novels, comic books, comic strips, webcomics;

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Critical Approaches To Comics

Critical Approaches to Comics offers students a deeper understanding of the artistic and cultural significance of comic books and graphic;

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The Comics of Rutu Modan

Best known for her Eisner Award-winning graphic novels, Exit Wounds and The Property, Rutu Modan's richly colored compositions invite;

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Holy Superheroes! Revised and Expanded Edition

mythology. Greg Garrett helps us see the profound depth that can be found in the glossy, fast-paced, and often violent world of comics, graphic;

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Reading Lessons in Seeing

graphic novels. Chaney analyzes the embedded lessons in comics and graphic novels through the form's central tropes: the iconic child;

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Class, Please Open Your Comics

subject around comics, is explained through graphic novels. Teachers cover the best ways to explain postmodern theories and practices through;

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May Contain Graphic Material

). Meanwhile, the genre of the graphic novel has greatly evolved as a form-especially through the works of people like Frank Miller and Alan Moore;

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Graphic Novels for Children and Young Adults

graphic novels, the genre has not received adequate scholarly attention. Graphic Novels for Children and Young Adults is the first book to;

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Gothic in Comics and Graphic Novels

: discussing the communities that have built up around comics and gothic artifacts and concluding with case studies of two of Gothic's most famous;

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Composition Studies 43.1, Spring 2015

CONTENTS OF COMPOSITION STUDIES 43.1 (Spring 2015) From the Editor Special Issue: Comics, Multimodality, and Composition, Dale Jacobs;

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Comics as History, Comics as Literature

This anthology hosts a collection of essays examining the role of comics as portals for historical and academic content, while keeping the;

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Writing for Animation, Comics, and Games

interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can;

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Writing for Animation, Comics, and Games

interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can;

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The Other Kind of Funnies: Comics in Technical Communication

-that the former are entertaining (in a low-brow sense) and juvenile, whereas the latter is practical and serious (to the point of stuffiness;

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