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Make - Volume 60

latest and greatest FDM and resin 3D printers, CNC machines, laser cutters, and vinyl cutters, including new machines from Ultimaker, Prusa;

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Acetone

waste heat. Using coefficient of performance (COP) and exergy efficiency as evaluation indices, the system performance is systematically;

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3D Printing Designs

Learn to design and 3D print organic and functional designs using Blender About This Book * Learn how to make complex shapes by;

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Smoothing Splines

years and has been widely used in many application areas, from medicine to economics. Smoothing Splines: Methods and Applications covers basic;

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Smoothing Splines

years and has been widely used in many application areas, from medicine to economics. Smoothing Splines: Methods and Applications covers basic;

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Polygon Mesh Processing

of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and;

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Econometric Society Monographs

Applied Nonparametric Regression is the first book to bring together in one place the techniques for regression curve smoothing involving;

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3D Printing Designs

Get to grips with 3D printing and learn to model designs using Blender About This Book * From the author who brought you the first;

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Make Volume 75

, from undulating arms to roving printers. Next, dive into the latest desktop mills, routers and 3D printers with reviews of machines from Bantam;

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Asymmetric Kernel Smoothing

This is the first book to provide an accessible and comprehensive introduction to a newly developed smoothing technique using asymmetric;

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Bioprinting

stimulate a scientifically grounded, interdisciplinary, multiscale debate and exhange of ideas using the techniques described in the book. 3D;

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Practical Smoothing

This is a practical guide to P-splines, a simple, flexible and powerful tool for smoothing. P-splines combine regression on B-splines with;

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The GETMe Mesh Smoothing Framework

are demonstrated by the example of various numerical tests. These include smoothing of real world meshes from engineering applications as well;

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The GETMe Mesh Smoothing Framework

mesh smoothing are demonstrated by the example of various numerical tests. These include smoothing of real world meshes from engineering;

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Learn Three.js

extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials;

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Flexible Regression and Smoothing

This book is about learning from data using the Generalized Additive Models for Location, Scale and Shape (GAMLSS). GAMLSS extends the;

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Flexible Regression and Smoothing

This book is about learning from data using the Generalized Additive Models for Location, Scale and Shape (GAMLSS). GAMLSS extends the;

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Spectroscopy, Dynamics and Molecular Theory of Carbon Plasmas and Vapors

nanostructures is increasing by the day and their practical uses are emerging, there is no modern review on carbon plasmas, especially from molecular;

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OpenGL Game Development By Example

Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book * Create 2D and 3D games completely;

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3D Printing for Model Engineers : A Practical Guide

guide to 3D printing in the context of other creating engineering-based hobbies. It covers using 3D Computer Aided Design; 3D printing;

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3D segmentation and boundary completion using subjective surface method

3D Segmentation and Boundary Completion Using Subjective Surface Method is een boek van Lina Gundelwein;

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Investing in Asset-Backed Securities

A collection of articles from various professionals, discussing the details of investing in asset-backed securities. Main topics addressed;

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Pro Opengl Es For Ios

fully-functional 3D solar system model using Open GL ES! OpenGL has set the standard for 3D computer graphics, and is an essential;

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Pro OpenGL ES for Android

fully-functional 3D solar system model using Open GL ES! OpenGL has set the standard for 3D computer graphics, and is an essential;

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3D Game Environments

. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety;

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