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Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable;
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overview to Flash game development, the knowledge contained in here is key to any aspiring game developer.;
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, detailed examples help you along the way by providing real-world game code required to make a complete 3D video game. Each chapter builds upon the;
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The Flash Platform is changing. Flash Builder and Flash Catalyst have brought a new separation of design and coding to web development that;
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walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects;
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using the award winning Unity engine. If you've ever wanted to enter the world of independent game development but have no prior knowledge;
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Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new;
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This practical, nuts-and-bolts toolkit puts theory into practice with ready-made answers to common Flash development questions. It's the;
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class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and;
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implementing a specific real-world feature or effect in your Flash applications. InMacromedia Flash 8: A Tutorial Guide, learn how to: * Navigate the;
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Understand real-world game development concepts using JavaFX game engine called FXGL. The core focus of the book is on developing a;
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*Covers over a dozen complex applications with real-world focus *Focuses on teaching the technology, and graphical aspects of Flash;
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technologies. It establishes a set of best practices tempered with real-world pragmatism, understanding that there is no one size fits all solution;
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reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages;
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Creighton is a beast when it comes to flag football. He is so fast, Coach Brown has nicknamed him "Flash." In practice, it's obvious;
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incorporate the principles within their own games. * First Flash MX 2004 title to focus on Flash game design. And, as Flash is relatively simple;
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real world examples throughout, presented in an accessible, friendly tutorial style. No other beginner's Flash CS3 guide is specifically aimed;
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relevant real-world examples that contextualize the resources provided by the text. A detailed case study of a fictitious game project illustrates;
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reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages;
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study that deals specifically with the issues of game design, team building and management, and game architecture. Through the use of real-world;
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final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game;
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, developing your own characters, and learn to incorporate movie techniques--all from a real-world animator and video producer. Including an 8-page;
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Explore the world of open source Flash and discover which tools are available. Learn how to identify which tool you need and how to best;
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Written in cookbook style, this book offers solutions to all common Flash Android development problems through recipes. Each recipe;
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This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green;
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