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Production Pipeline Fundamentals for Film and Games

Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every;

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Digital Creature Rigging

Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for;

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Blender for Animation and Film-Based Production

See Why Blender Is Right for Your Studio's Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for;

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Blender for Animation and Film-Based Production

See Why Blender Is Right for Your Studio's Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for;

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Finish Your Film! Tips and Tricks for Making an Animated Short in Maya

Finish Your Film! Tips and Tricks for Making an Animated Short in Maya is a first-of-its-kind book that walks the reader step-by;

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Surface Production Operations: Volume III: Facility Piping and Pipeline Systems

Surface Production Operations: Facility Piping and Pipeline Systems, Volume III is a hands-on manual for applying mechanical and;

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Playing the Waves

Dogma95 has been heralded as the European alternative to the Hollywood Blockbuster. For many critics and film lovers, Dogma95 and Von;

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Foundation Blender Compositing

tool in the video and film production pipeline. In this book, you will learn how to: Create and apply masks and special effects;

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Film and Video Production in the Cloud

centralized platforms and effectively collaborate across separate desktop, web, and mobile devices. In Film and Video Production in the Cloud, veteran;

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Entertainment Law

guidebook for anyone interested in how the entertainment industry works including general courses in the entertainment, film, and music industries;

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Cinematic Game Secrets For Creative Directors And Producers

and true film industry methods for casting, voice-over, direction, and production. Includes interview with luminaries and leading figures;

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3D Animation Essentials

The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects;

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Film Art

Film is an art form with a language and an aesthetic all its own, and since 1979 David Bordwell and Kristin Thompson's Film Art has been;

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Film Art

Film is an art form with a language and an aesthetic all its own, and since 1979 David Bordwell and Kristin Thompson's Film Art has been;

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Film art with tutorial cd

Film is an art form with a language and an aesthetic all its own, and since 1979 David Bordwell and Kristin Thompson's Film Art has been;

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Simulation Games and Learning in Production Management

management and for testing new planning principles. Company-specific games have recently been involved as part of developing new production;

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Production Studies, The Sequel!

incorporate a range of media, including film, television, music, social media, promotional media, video games, publishing and public broadcasting;

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Production Studies, the Sequel!

incorporate a range of media, including film, television, music, social media, promotional media, video games, publishing and public broadcasting;

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Technology Standard of Pipe Rehabilitation

engineering quality acceptance, construction health, safety, environmental protection and production management, and so on. The appendix is the;

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Technology Standard of Pipe Rehabilitation

engineering quality acceptance, construction health, safety, environmental protection and production management, and so on. The appendix is the;

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Pipeline as Code

development pipeline as amission-critical application, with techniques for implementing code-driven infrastructure and CI/CD systems using Jenkins;

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Beginning Android Games

example games for the Android platform, and involves a wide range of topics: The fundamentals of game development The Android platform;

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Electronic Games for the Evil Genius

Learn the fundamentals of electronics and circuitry while working on 21 fun projects Here are twenty-one science projects that teach you;

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Development of the Global Film Industry

, games and other sectors. This volume is a critical reference for students, scholars and the public to help them understand the major trends;

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Visual Digital Culture

technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the;

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Visual Digital Culture

technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the;

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Experimental Learning in Production Management: IFIP TC5 / WG5.7 Third Workshop on Games in Production Management

This book is based on the presentations at the Third Workshop on Games in Production Management, The Effects of Games on Developing;

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