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Physics for Entertainment

Written in the early days of the Soviet Unionand using examples from Mark Twain, H.G. Wells, Charles;...

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Fantastic Realities

With a contribution from Betsy DevineThe fantastic reality that is modern physics is open for your exploration, guided by one of its;

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Entertainment Industry Economics

This book provides everything a financial analyst of entertainment would require for an understanding of entertainment industries.;

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Entertainment Computing ICEC 2015

Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine;

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Fantastic Realities: 49 Mind Journeys And A Trip To Stockholm

With a contribution from Betsy DevineThe fantastic reality that is modern physics is open for your exploration, guided by one of its;

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Entertainment Tourism

revenue. This book explores the market for entertainment tourism market and major trends, such as Virtual Reality, as well as the experience;

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Entertainment Tourism

revenue. This book explores the market for entertainment tourism market and major trends, such as Virtual Reality, as well as the experience;

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Entertainment Marketing and Communication

For undergraduate and graduate level Marketing and Communication courses or practitioners in the entertainment industry. Entertainment;

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Entertainment Computing

to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote;

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An Introduction to the Entertainment Industry : Second Edition

an introductory text for entertainment studies courses and as an overview of the industry for those looking to pursue careers in the field;

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Introduction to Optics and Lasers in Engineering

In a very short time, lasers advanced from research interest to increasingly useful, commercially available tools for material processing;

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Introduction to Optics and Lasers in Engineering

In a very short time, lasers advanced from research interest to increasingly useful, commercially available tools for material processing;

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Entertainment and Society

by highlighting innovations and emerging trends in live and mediated entertainment and exploring their implications for the future. The;

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Entertainment and Society

by highlighting innovations and emerging trends in live and mediated entertainment and exploring their implications for the future. The;

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Navigating a Career in Technical Entertainment

wide range of industry professionals for navigating an artistic career in design and technology in entertainment.;

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Intelligent Technologies for Interactive Entertainment

developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality;

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Psychology of Entertainment

comprehensive and up-to-date volume on entertainment. It serves to define the new area of study and provides a theoretical spin for future work in the;

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Psychology of Entertainment

comprehensive and up-to-date volume on entertainment. It serves to define the new area of study and provides a theoretical spin for future work in the;

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Good Entertainment

contemporary ubiquity, and its philosophical genealogy. Entertainment today, in all its totalizing variety, has an apparently infinite capacity for;

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Entertainment Computing - ICEC 2016

: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.;

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The Entertainment Industry: An Introduction

entertainment industry discipline in order to prepare students for roles such as promoters, festival managers and technical support workers. Covering;

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Media Entertainment

of integration. Written in a clear, non-technical style, this volume provides a lively and entertaining study of media entertainment for academic study;

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Media Entertainment

of integration. Written in a clear, non-technical style, this volume provides a lively and entertaining study of media entertainment for academic study;

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Fractals, Chaos, Power Laws

experience.Excellent entertainment for readers with a grasp of algebra and some calculus, this book forms a fine university-level introduction;

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Branded Entertainment in Korea

Branded Entertainment in Korea examines the varied texts and wider context of branded entertainment and related advertising and marketing;

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Entertainment Management

to reflect the knowledge students will need for real world of entertainment management such as technical standards, business management;

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Entertainment Management

to reflect the knowledge students will need for real world of entertainment management such as technical standards, business management;

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