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amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into;
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In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts;
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Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you'll go;
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Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, yoĆ¼ll go through;
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Phaser and Babylon. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build;
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Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop;
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Phaser is a sophisticated program for IBM personal com- puters, developed atBrown University by the author and some of his students, which;
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-oriented programming, and data-oriented design. Part III: Game Prototype Tutorials Implement games across five genres: arcade;
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
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, Music Machine, Conversation, Interactive Display and Dressing up Game!. Use analytical computational thinking skills of algorithm design;
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on how to design effective learning games to be continuously readdressed, often to emphasize some particular aspect as key to designing;
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The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book;
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The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book;
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(Spacetime Studios), Richard Rouse III (Author, Game Design: Theory and Practice), Mathieu Raynault (Artist, 300, King Kong), Donise Hardy (C.S.A;
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breaking into the industry. * Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to;
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breaking into the industry. * Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to;
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Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and;
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