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adapted set of interactions. Moreover, in the context of 3D geometry learning, a significant contribution has been observed in two classes when;
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insights on how to develop geometry-based methods for 3D shape analysis. The book is an ideal learning resource for graduate students and;
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restrict the development of social skills. Others welcome digital technologies which they see as offering new and enhanced ways of learning and;
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The research was based on the idea that a clear understanding of the relationship between 2D and 3D geometry has proven to be an invaluable;
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painting, 3D, and digital audio in the first six chapters on new media theory, concepts and terminology. This book builds on the foundational;
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This book presents a selection of the most recent algorithmic advances in Riemannian geometry in the context of machine learning;
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of the Past, based in large part on invited presentations from the workshop Computational Geometry and Ontologies for Cultural Heritage 3D;
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with a variety of narratives and interfaces encountered on these digital playgrounds. A set of tablet play characteristics, such as multimodal;
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learning environments, digital learning spaces, game-based learning, synchronous cyber classrooms, micro-courses, among others. The book offers an;
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Teaching and Learning in the Digital Age is for all those interested in considering the impact of emerging digital technologies on teaching;
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Teaching and Learning in the Digital Age is for all those interested in considering the impact of emerging digital technologies on teaching;
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Machine Learning; Deep Learning; Multiview Geometry and 3D Computer Vision; Image Analysis, Detection and Recognition; Multimedia; Biomedical and;
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learning environments, digital learning spaces, game-based learning, synchronous cyber classrooms, micro-courses, among others. The book offers an;
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This book provides an overview of the state-of-the art of psychological research on learning and knowledge exchange with digital media;
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submissions. The papers are organized in topical sections on geometry, 2D and 3D shapes, 3D reconstruction, visual recognition and classification;
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submissions. The papers are organized in topical sections on geometry, 2D and 3D shapes, 3D reconstruction, visual recognition and classification;
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for European contract law in the areas of 3D printing, sharing economy and Internet of Things. The proliferation of digital products, and;
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actually improves the teaching and learning process. Nancy Frey, Doug Fisher, and Alex Gonzalez offer practical advice on how to effectively use;
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This book presents current perspectives on theoretical and empirical issues related to the teaching and learning of geometry at secondary;
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This book presents current perspectives on theoretical and empirical issues related to the teaching and learning of geometry at secondary;
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effectively. This book presents a collection of essays on the relationship between digital technologies and deep learning. The edited volume focuses;
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offers guidance on: how to use tablets to devise meaningful learning activities embed them in genuine curriculum contexts, drawing;
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by the educator. This thesis illustrates learning communities as the ideal environment for a task-based learning classroom. It discusses the;
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A recent trend concerning archaeological research has focused on producing a real-time methodology for 3D digital models as archaeological;
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This fascinating title reviews the teaching and learning of school geometry from the perspective of both the new and more experienced;
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to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. Android game app development;
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emphasis on the background mathematics of Hamilton, Grassmann, and Clifford. It shows how to describe and compute geometry for 3D modeling;
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