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Interactions on Digital Tablets in the Context of 3D Geometry Learning

adapted set of interactions. Moreover, in the context of 3D geometry learning, a significant contribution has been observed in two classes when;

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Spectral Geometry of Shapes

insights on how to develop geometry-based methods for 3D shape analysis. The book is an ideal learning resource for graduate students and;

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Digital Play and Technologies in the Early Years

restrict the development of social skills. Others welcome digital technologies which they see as offering new and enhanced ways of learning and;

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Enhancing the Teaching and Learning of Geometry In The Primary School

The research was based on the idea that a clear understanding of the relationship between 2D and 3D geometry has proven to be an invaluable;

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Vfx Fundamentals

painting, 3D, and digital audio in the first six chapters on new media theory, concepts and terminology. This book builds on the foundational;

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Algorithmic Advances in Riemannian Geometry and Applications

This book presents a selection of the most recent algorithmic advances in Riemannian geometry in the context of machine learning;

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3D Research Challenges in Cultural Heritage

of the Past, based in large part on invited presentations from the workshop Computational Geometry and Ontologies for Cultural Heritage 3D;

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Young Children's Play Practices with Digital Tablets

with a variety of narratives and interfaces encountered on these digital playgrounds. A set of tablet play characteristics, such as multimodal;

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ICT in Education in Global Context

learning environments, digital learning spaces, game-based learning, synchronous cyber classrooms, micro-courses, among others. The book offers an;

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Teaching and Learning in the Digital Age

Teaching and Learning in the Digital Age is for all those interested in considering the impact of emerging digital technologies on teaching;

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Teaching and Learning in the Digital Age

Teaching and Learning in the Digital Age is for all those interested in considering the impact of emerging digital technologies on teaching;

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Image Analysis and Processing - ICIAP 2019

Machine Learning; Deep Learning; Multiview Geometry and 3D Computer Vision; Image Analysis, Detection and Recognition; Multimedia; Biomedical and;

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ICT in Education in Global Context

learning environments, digital learning spaces, game-based learning, synchronous cyber classrooms, micro-courses, among others. The book offers an;

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The Psychology of Digital Learning

This book provides an overview of the state-of-the art of psychological research on learning and knowledge exchange with digital media;

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Computer Vision - Eccv 2012

submissions. The papers are organized in topical sections on geometry, 2D and 3D shapes, 3D reconstruction, visual recognition and classification;

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Computer Vision - Eccv 2012

submissions. The papers are organized in topical sections on geometry, 2D and 3D shapes, 3D reconstruction, visual recognition and classification;

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Digital Revolution

for European contract law in the areas of 3D printing, sharing economy and Internet of Things. The proliferation of digital products, and;

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Teaching with Tablets

actually improves the teaching and learning process. Nancy Frey, Doug Fisher, and Alex Gonzalez offer practical advice on how to effectively use;

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International Perspectives on the Teaching and Learning of Geometry in Secondary Schools

This book presents current perspectives on theoretical and empirical issues related to the teaching and learning of geometry at secondary;

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International Perspectives on the Teaching and Learning of Geometry in Secondary Schools

This book presents current perspectives on theoretical and empirical issues related to the teaching and learning of geometry at secondary;

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Strategies for Deep Learning with Digital Technology

effectively. This book presents a collection of essays on the relationship between digital technologies and deep learning. The edited volume focuses;

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Teaching with Tablets

offers guidance on: how to use tablets to devise meaningful learning activities embed them in genuine curriculum contexts, drawing;

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Teaching High School Geometry with Tasks and Activities

by the educator. This thesis illustrates learning communities as the ideal environment for a task-based learning classroom. It discusses the;

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3D Delineation

A recent trend concerning archaeological research has focused on producing a real-time methodology for 3D digital models as archaeological;

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Teaching And Learning Geometry

This fascinating title reviews the teaching and learning of school geometry from the perspective of both the new and more experienced;

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Beginning Android 3D Game Development

to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. Android game app development;

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Understanding Geometric Algebra

emphasis on the background mathematics of Hamilton, Grassmann, and Clifford. It shows how to describe and compute geometry for 3D modeling;

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