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set of guidelines or best practices referred to as Digital Age Best Practices.;
Vergelijkbare producten zoals Improving Achievement With Digital Age Best Practices
age of digital democracy will undoubtedly aid and enhance best electoral practices aspirations in many emerging democracies.;
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inform the discussion on how digital technologies are best integrated into play-based pedagogy, and demonstrates effective practices that enhance;
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inform the discussion on how digital technologies are best integrated into play-based pedagogy, and demonstrates effective practices that enhance;
Vergelijkbare producten zoals Early Learning in the Digital Age
achievement and supporting student success. However, there is no single formula for doing so. Rather, the growing body of research and best practices;
Vergelijkbare producten zoals Improving School Climate & Discipline
, developmentally appropriate practice, family engagement, media mentorship and digital age technology. In addition, the book is driven by a set of best;
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, developmentally appropriate practice, family engagement, media mentorship and digital age technology. In addition, the book is driven by a set of best;
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, links to research evidence, descriptions of best practice, and resources to develop essential digital literacy knowledge, skills and experiences;
Vergelijkbare producten zoals Technology and Digital Media in the Early Years
, links to research evidence, descriptions of best practice, and resources to develop essential digital literacy knowledge, skills and experiences;
Vergelijkbare producten zoals Technology and Digital Media in the Early Years
volume helps teachers to deepen their individual practice or work collaboratively with team members to incorporate best practices schoolwide. The;
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A dynamic guide to improving student achievement through high impact teaching practices and school improvement;
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scores soar and drop out rates decrease. Filled with summaries of research on actual practices, which will positively impact student achievement;
Vergelijkbare producten zoals Improving Student Achievement
, and with resources for students, teachers and professional learning facilitators, Powerful Practices for Reading Comprehension provides;
Vergelijkbare producten zoals Powerful Practices for Reading Improvement
improving principal educative practices leading to increased student achievement. These case studies provide for a multifaceted approach as they;
Vergelijkbare producten zoals Reflective Practice
improving principal educative practices leading to increased student achievement. These case studies provide for a multifaceted approach as they;
Vergelijkbare producten zoals Reflective Practice
age of accountability, all school boards need to consider how best to maintain a focus on student achievement and promote it through district;
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describe these practices and a pedagogy that better meets students' needs in this new media and digital age. With a foreword by Gunther Kress;
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describe these practices and a pedagogy that better meets students' needs in this new media and digital age. With a foreword by Gunther Kress;
Vergelijkbare producten zoals Design Literacies
The book deals with precarity within the digital age and focuses on media change and social insecurity. Change arising from digital;
Vergelijkbare producten zoals Precarity within the Digital Age
literacies. What is needed is a set of best practices towards teaching digital literacies so that teachers can better meet the emerging needs;
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Best Leadership Practices for High-Poverty Schools presents both the practice and theory of best leadership practices in high-poverty;
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Foreign Language Learning in the Digital Age addresses the growing significance of diversifying media in contemporary society and expands;
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assessment from K-12 to Higher Education. It compiles papers presented at the CELDA (Cognition and Exploratory Learning in the Digital Age;
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Microlearning in the Digital Age explores the design and implementation of bite-sized learning and training in technology-enabled;
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learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best;
Vergelijkbare producten zoals Global Perspectives on Gameful and Playful Teaching and Learning
learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best;
Vergelijkbare producten zoals Global Perspectives on Gameful and Playful Teaching and Learning
examining teaching with digital technologies through new learning theories cognisant of the digital age, it aims to both advance thinking and offer;
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