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-as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games;
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we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man;
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What Will We Play Today? contains 100 games based on drama, movement and music. It is sure to become a popular resource for anyone working;
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in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical;
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We often play games on our mobile devices when we have some time to kill-waiting in line, pausing between tasks, stuck on a bus. We play;
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, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading;
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about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we;
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Play with structure board games is developmentally appropriate for latency-age children but is seldom discussed in the child therapy;
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'Please, can we play games now?' is a frequent plea in the early childhood classroom. Children explore and relate to their world through;
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just play. Wicked Games We Play is a standalone, second-chance romance and is book two in the Ridgewood Series. For the full experience, it;
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Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;
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Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;
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The return of a classic book about games and play that illuminates the relationship between the well-played game and the well-lived life;
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What is play? Why do we play? What can play teach us about our life as social beings? In this critical investigation into the significance;
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traditions of black music are intertwined in the games black girls grow up with When we think of African American popular music, our first thought;
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cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music;
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and play in order to gain insight into what endings are and how we identify them in different media.;
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of gender centrally in relation to game play and develops a relational approach to game play using an account of affect. The book places games in a;
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This early work takes a detailed look at the many games that children can play at home in the form of a comprehensive guide to creative;
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, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book;
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Have you ever heard of The Excited Burro or Ringel Ringel? These are games that children play in other countries. Children play different;
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Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon;
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Combinatorial games are the strategy games that people like to play, for example chess, Hex, and Go. They differ from economic games;
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This book provides a theoretical and philosophical examination of games, play and playfulness and their relationships to learning and;
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Video games, contributors to Rhetoric/CompositionPlay assume, can be not only productive to play, but can greatly enhance;
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Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique;
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