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help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the;
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cities, the others being smart people, smart economy, smart environment, smart mobility and smart governance. Smart living in any smart city can;
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, megacities, and metacities, as well as at the community and neighbourhood level. Smart living is one of six main components of smart cities, the;
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What Will We Play Today? contains 100 games based on drama, movement and music. It is sure to become a popular resource for anyone working;
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games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future;
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recommended for any parent or grandparent's bookshelf. Contents Include: Games for Indoors and Outdoors, Quiet Play, Making the Most of Your Home;
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, megacities, and metacities, as well as at the community and neighbourhood level. Smart living is one of six main components of smart cities, the;
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, megacities, and metacities, as well as at the community and neighbourhood level. Smart living is one of six main components of smart cities, the;
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Handbook of Green Engineering Technologies for Sustainable Smart Cities focuses on the complete exploration and presentation of green smart;
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Play is one of the most creative opportunities open to a child, and is becoming of increasing interest to therapists and others in the;
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, of popular songs and simple instruments children and adults get to play listening games, concentration games, musical quizzes, trust games, guessing;
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. This title contains short, easy-to-follow drama activities and games which highlight the cross-curricular nature of drama. There are sections;
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smartphone apps like Pokemon Go and its incorporation into 'smart city' strategies. Drawing on this history and an analysis of the scholarly and;
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smartphone apps like Pokemon Go and its incorporation into 'smart city' strategies. Drawing on this history and an analysis of the scholarly and;
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so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the;
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so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the;
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theory of sustainable smart city transitions, which forms bridges between smart city development studies and some of the key assumptions;
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questions, the authors highlight the important roles that ethnography and creative practice play in socially impactful research. This book is aimed;
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This book constitutes the refereed proceedings of the 7th International Conference on Smart City and Informatization, iSCI 2019, held;
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This book, examining smart-city trends and developments from global, Chinese and EU perspectives, shows how the concept of the smart city;
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, representation, embodiment, activism, narrative and play. These and a whole host of other issues are significant not only to the game designer but also;
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Smart City Emergence: Cases from around the World analyzes how smart cities are currently being conceptualized and implemented, examining;
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third edition of Games Language People Play provides teachers and students with a variety of language games to make the teaching and learning;
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selected from 579 submissions. They are organized in topical sections on smart city in resource management and sustainable ecosystem; spatial data;
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Play is the child's way of learning about, adapting to and integrating with his or her environment. In addition to adequate sports and;
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Play is the child's way of learning about, adapting to and integrating with his or her environment. In addition to adequate sports and;
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tablets, and play the games you create on smart phones.In DK Workbooks: Computer Coding with Scratch 3.0, programming for kids;
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