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Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas;
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Flash is fading fast, and Canvas continues to rise. The second edition of this popular book shows you how to get started with the HTML5;
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fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and;
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JavaScript, jQuery, DHTML, and HTML5's Canvas element-without plugins. By following real-world examples, experienced web developers will learn fun;
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* Building basic games fast, with the prototype-based Simple Game Framework (SGF) * Generating movement and gameplay with the canvas tag;
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Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you've never;
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to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering;
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using the HTML5 video element.* JavaScript API and Custom Controls: How to use the HTML5 Media JavaScript API to create custom controls for;
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Canvas is clearly the most exciting feature of HTML5's graphics revolution, and this pocket reference provides the essentials you need to;
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language. In this book, we'll talk about the history of HTML and HTML5 and explore its new features. It covers: HTML5 basics Multimedia Canvas and;
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can create in this book, you'll develop HTML5 skills for future projects, and extend the core skills you may have learned with its companion;
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game programmer, you'll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry;
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If you are a HTML5 game developer who can make basic single-player games and you are now ready to incorporate multiplayer functionality;
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covers all the base knowledge required for standards-compliant, semantic, modern website creation. It also covers the full HTML5 ecosystem and;
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By teaching HTML5 by developing exciting games, the reader will see concrete applications for each of the concepts, and will also have a;
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WebAssembly and WebGL to render to the HTML5 canvas element Book DescriptionWithin the next few years, WebAssembly will change the web as we know it;
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developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will;
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-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their;
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demonstrate the features introduced with HTML5. You'll see how to use canvas elements for line drawing. You can include your own audio and video;
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Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking;
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Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine;
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types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power;
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Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows;
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Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows;
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Windows 8 presents an incredible opportunity for distributing and monetizing HTML5 games, and this guide shows how you can profit from it;
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HTML5 Programming for ASP.NET Developers teaches you to harness the power and flexibility of HTML5 in your ASP.NET Web Forms and ASP.NET;
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in ECMAScript 5 and HTML5, including the new cross-domain widget communication technique, HTML5's video and audio elements, and the drawing canvas;
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