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Digital Online Culture, Identity and Schooling in the Twenty-First Century provides a cultural, ideological critique of identity;
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Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and;
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Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and;
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Roots Reloaded. Culture, Identity and So is een boek van Martin A. M. Gansinger;
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Exploring research into mobile phone use as props to subjective identity, Norman Taylor employs concepts from Michelle Foucault, Gilles;
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This book explores how the social and technical integration of mainstream social media into gay men's digital cultures since the mid 2000s;
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The Play of Political Culture, Emotion and Identity offers a uniquely 'psycho-cultural' take on the psycho-dynamics of UK political;
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- range across issues that are central to digital life and culture: knowledge production, cyber-identity, computer art, online community, Internet;
Vergelijkbare producten zoals Reading Digital Culture
- range across issues that are central to digital life and culture: knowledge production, cyber-identity, computer art, online community, Internet;
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in light of issues related to religious identity, community and authority. Digital Judaism presents a broad analysis of how and why various Jewish;
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social media platforms, the book argues that digital media facilitate Chinese people's sense of local self and local identity. In doing so, the;
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-economic, and national backgounds use digital technology in their everyday lives. They explore identity development, how young women interact with;
Vergelijkbare producten zoals Growing Up Online
-economic, and national backgounds use digital technology in their everyday lives. They explore identity development, how young women interact with;
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spaces, cyberculture and Black identity, cyberfeminists and Black gendered voices, digi-culture and racism, capitalism and digital colonization;
Vergelijkbare producten zoals Black Lives and Digi-Culturalism
Digital Playgrounds explores the key developments, trends, debates, and controversies that have shaped children's commercial digital play;
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recognised. In today's digital environment, media can play a significant role in any individual's developing sense of self, identity, and belonging;
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interactive digital media play experiences causing change in personal identity.;
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This book explores how the social and technical integration of mainstream social media into gay men's digital cultures since the mid;
Vergelijkbare producten zoals Gay Men, Identity and Social Media
The thesis at hand deals with how language and social interaction on the internet creates an online identity and culture which is different;
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itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds-actions by;
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A critical introduction to meaning and power in an age of participatory culture, social media and digital platforms. Helps students to;
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A critical introduction to meaning and power in an age of participatory culture, social media and digital platforms. Helps students to;
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. In this volume, Rebekah Farrugia explores a number of important issues, including the politics of identity and representation, the bonds formed by;
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itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds-actions by;
Vergelijkbare producten zoals Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
series of theoretical concepts that complement recent theories related to play and digital literacy studies. Tablet devices bring with them not;
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play and politics. This book explores those borderlands and overviews key issues in the study of Internet culture. Digital Borderlands;
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The Digital Evolution of an American Identity details how the concept of American individualism is challenged by the digital revolution. As;
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