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Designing for Gesture and Tangible Interaction

issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design;

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Human-Computer Interaction - INTERACT 2021

for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V;

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Human-Computer Interaction - INTERACT 2021

for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V;

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Human-Computer Interaction - INTERACT 2019

; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and;

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Human-Computer Interaction - INTERACT 2019

; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and;

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Universal Access in Human-Computer Interaction. Designing Novel Interactions

Interaction Adaptation; Design for Children; Sign Language Processing; Universal Access to Virtual and Augmented Reality; Non Visual and Tactile;

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Human-Computer Interaction - INTERACT 2019

; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and;

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Brave NUI World

computer interaction, human factors, information design, and information architecture. Provides easy-to-apply design guidance for the;

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Development of Actuated Tangible User Interfaces

Making information understandable and literally graspable is the main goal of tangible interaction research. By giving digital data;

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Gesture

alike. Written by a leading authority on the subject, this 2004 study provides a comprehensive treatment of gesture and its use in interaction;

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Gesture

alike. Written by a leading authority on the subject, this 2004 study provides a comprehensive treatment of gesture and its use in interaction;

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Design of Multimodal Mobile Interfaces

interface and distinct tools for input and output of data. The book will address the challenge of designing devices in a synergetic fashion which;

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Designing Immersive Video Games Using 3DUI Technologies

A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body;

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Human-Computer Interaction. Recognition and Interaction Technologies

International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and;

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Human-Computer Interaction - INTERACT 2017

; methods and tools for user interface evaluation; multi-touch interaction; new interaction techniques; personalization and visualization;

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Human Computer Interaction Using Hand Gestures

approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future;

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Weaving Fire into Form

This book investigates multiple facets of the emerging discipline of Tangible, Embodied, and Embedded Interaction (TEI). This is a story;

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Weaving Fire into Form

This book investigates multiple facets of the emerging discipline of Tangible, Embodied, and Embedded Interaction (TEI). This is a story;

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Human-Computer Interaction - INTERACT 2017

; methods and tools for user interface evaluation; multi-touch interaction; new interact ion techniques; personalization and visualization;

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Human-Computer Interaction. Multimodal and Natural Interaction

-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well;

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Human-Computer Interaction: Interaction Modalities and Techniques

aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer;

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Designing Interaction and Interfaces for Automated Vehicles

Interaction and Interfaces for Automated Vehicles: User-Centred Ecological Design and Testing investigates the difficult problem of how to interface;

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Using a Wii Remote for Finger Tracking and Gesture Recognition

of interaction. The project examines experimental set-ups and methods as well as outlines possible methods for gesture recognition using this tracking;

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Dynamic Architecture

on the governance of IT in the organization, it provides tangible tools, advice and strategies for implementing and designing the;

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Human-Computer Interaction. Design and User Experience

, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning;

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