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Games, Ideas and Activities for Primary Literacy

A collection of 150 unique games and activities to help support teaching literacy in the primary classroom. Designed with busy;

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Classroom Literacy Games

, punctuation and cross-curricular creativity, Classroom Literacy Games contains original games with suggestions of how to develop writing tasks after;

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Classroom Literacy Games

, punctuation and cross-curricular creativity, Classroom Literacy Games contains original games with suggestions of how to develop writing tasks after;

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Literacy in the Science Classroom

improve science instruction that integrates science and literacy with a variety of fun, engaging activities and games designed to hone students;

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Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;

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Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;

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Hands On Literacy

Hands on Literacy provides activities to bring literacy lessons to life with interactive displays. Each theme is packed with ideas for;

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Diy Media in the Classroom

appealing features, and describe the literacy skills and strategies they promote. Topics addressed include blogs; social networking and social media;

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Journey to Literacy

answers to common questions, to activities and games for both individuals and groups, to active literacy extensions. This highly readable book;

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Literacy in Elementary Education, Grades 3-6

experiences, as well as literacy-related exercises, activities, and games that can be employed in the classroom. The second edition includes a new;

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Classroom Gems

Games, Ideas and Activities for Early Years Literacy provides a wealth of activities to supplement and support the teaching of literacy;

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Games for Children

A fresh and enjoyable collection of games for children aged 4-11, including card games, board games, physical games, and co-operative and;

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Teaching Secondary School Literacies with ICT

literacy, including: Computer mediated communication Literacy implications of computer games and chatrooms Parents and children using the;

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Authentic Literacy Instruction

Imagine a thriving English classroom. One thatÂ’s active, experiential, collaborative, and rigorous. Authentic Literacy Instruction will;

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Jumpstart! Literacy

This collection of simple to use, fun, multi-sensory games and creative lesson starters will jumpstart pupils enthusiasm for literacy;

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The Multiliteracies Classroom

The multiliteracies approach to literacy education has become established as an accessible and effective paradigm for classroom practice;

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The Multiliteracies Classroom

The multiliteracies approach to literacy education has become established as an accessible and effective paradigm for classroom practice;

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ESL Games for the Classroom

Motivate your students to learn English with quick set-up, interactive activities from ESL Games for the Classroom.

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Gamify Your Classroom

of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about;

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Gamify Your Classroom: A Field Guide to Game-Based Learning

of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about;

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Simon Says...'Reading Is Fun!'

This book uses play, movement, and fun to motivate students as they learn beginning literacy concepts. The games and activities in this;

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Developing Adolescent Literacy in the Online Classroom

Today's secondary virtual teachers are tasked with designing and implementing effective literacy instructional approaches for adolescent;

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Developing Adolescent Literacy in the Online Classroom

Today's secondary virtual teachers are tasked with designing and implementing effective literacy instructional approaches for adolescent;

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Technology, Literacy, Learning

and literacy across the curriculum. A well-known author in this field, Jewitt takes the reader through an analysis of teaching and learning;

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Technology, Literacy, Learning

and literacy across the curriculum. A well-known author in this field, Jewitt takes the reader through an analysis of teaching and learning;

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Games for Vocabulary Practice

A selection of more than 50 vocabulary games and activities for classroom use. A selection of more than 50 vocabulary games and activities;

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Jumpstart! Storymaking

Jumpstart! Storymaking is a collection of games and activities to develop the creative process of 'storymaking'. It focuses upon;

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