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knowledge throughout. It has practical examples such as lighting a tricycle in open space, lighting a wine bottle on a table, and lighting a room;
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, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83 Key Features Learn the basics of 3D design and;
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This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries;
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Learn 3D animation the easy way with this complete step-by-step guide Blender For Dummies is the quick and easy guide to learning 3D;
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as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will;
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Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully;
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This book is meant for game developers with knowledge of Unreal Engine and a basic understanding of its lighting and rendering systems. As;
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Anyone who uses Blender needs this book. Blender users know that it can be used for modeling, animation, and rendering, but it can also be;
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Create Amazing 3D Characters with Blender: From Design and Modeling to Video Compositing Learning Blender walks you through every step;
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a digital artist who already knows your way around Blender, and you want to learn about the new Cycles' rendering engine, this is the book;
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Wolfgang Engel's GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;
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Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments About This Book * The only;
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This is the 5th and last volume of BLENDER - THE ULTIMATE GUIDE, the most complete guide on the famous open source 3D software. In this;
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their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular;
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color image of face under an arbitrary lighting condition given an image of face and a bootstrap set of images. The book covers basic knowledge;
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Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source;
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Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source;
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in strategizing and implementing productive lighting. If you are new to Blender or compositing, this book will guide you step by step in gaining;
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rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer;
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Learn the new Blender 2.8 user interface and make 3D models Key Features Find your way round the new user interface and tools of Blender;
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book to add great effects as and when you need them. Blender users who already know the basics of adding, modeling and rendering objects within;
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graphics: rendering, 3D math, lighting, cameras, and more Unlock a variety of new and advanced features offered in WebGL 2 Book DescriptionAs;
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quickly and easily, CINEMA 4D is the choice for you. It is capable of modeling, texturing, lighting, animating, rigging, and rendering. Apart from;
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Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After;
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Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation;
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Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and;
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Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and;
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