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The current popular and scientific interest in virtual environments has provided a new impetus for investigating binaural and spatial;
Vergelijkbare producten zoals Binaural and Spatial Hearing in Real and Virtual Environments
, applications and challenges of virtual environments. Topics include measuring brain activation during spatial navigation in virtual reality; spatial;
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the development and application of models of binaural hearing. The current book is dedicated to technologies that help explain, facilitate;
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The field of Binaural Hearing involves studies of auditory perception, physiology, and modeling, including normal and abnormal aspects;
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explains the most important limitations of the human hearing system and the perception of spatial sound. It also includes some technical background;
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of binaural hearing aids. This exciting new book, written by two highly respected audiologists, first traces the history of research into binaural;
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of hearing to a technical discipline focused on designing and implementing increasingly sophisticated spatial auditory display systems. This book;
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Episodes in the transformation of our understanding of sound and space, from binaural listening in the nineteenth century to contemporary;
Vergelijkbare producten zoals Stereophonica Sound and Space in Science, Technology, and the Arts
Traditions: The 'Real', the Hyper, and the Virtual in the Built Environment is a continuation of Nezar AlSayyad's engagement with the;
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systems, chapters on monaural and binaural hearing with implantable bone conduction hearing aids, a comparison with conventional hearing aids and;
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principles at work behind both real and virtual places. Topics discussed include the design of virtual environments, and especially virtual heritage;
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user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or;
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foundation with appropriate theory for understanding information in virtual worlds* Treats virtual worlds as 'real environments' and observes the;
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-world is not always straightforward. Using images, computer-generated images, and virtual environments, researchers have examined processing;
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Virtual Reality (VR) was created to fulfill human curiosity about exploring beyond the reality. Humans establish the experiences of a real;
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body in virtual space, nature and mythology in virtual environments, and the key arguments surrounding normative and subversive representations;
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body in virtual space, nature and mythology in virtual environments, and the key arguments surrounding normative and subversive representations;
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This book sheds new light on language and literature teaching, and offers examples of teaching language in virtual environments. Providing;
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This book sheds new light on language and literature teaching, and offers examples of teaching language in virtual environments. Providing;
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rural, local and global, and real and virtual? Are spatial definitions and divisions more likely to be weakened (if not totally erased) by;
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. Virtual Worlds are online multiplayer three-dimensional environments where avatars represent their real world counterparts. In particular, this;
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Explores the principles and practical considerations of spatial sound recording and reproduction. Particular emphasis is given to the;
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ISBN Identity Learning and Support in Virtual Environments. Type boekomslag: Hardcover, Uitgever: Brill, Sense, Minimum bestelhoeveelheid;
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ISBN Identity Learning and Support in Virtual Environments. Type boekomslag: Paperback, Uitgever: Brill, Sense, Minimum bestelhoeveelheid;
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Virtual environments such as games and animated and real movies require realistic sound effects that can be integrated by computer;
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can be protected by running dedicated applications or real time applications, and general purpose applications separately. Virtualization has;
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virtual and real objects are presented together on a single display, has rarely been explored in the Architecture, Engineering, and Construction;
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