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Create fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter's classic;
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Now that Apple has introduced the GameKit framework to its iOS SDK, you can integrate Game Center features directly into your iPhone and;
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are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.;
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are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.;
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Beginning iOS Game Center and Game Kit shows you how to use Game Center and Game Kit to create fun and polished games that use advanced;
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ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet;
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introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers;
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gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure;
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: Further Explorations of the iOS SDK digs deeper into Apple's latest iOS 6 SDK. Bestselling authors Dave Mark, Alex Horovitz, Kevin Kim and Jeff;
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Build exciting games with Unity on iOS and publish them on the App Store About This Book * Take advantage of Unity 5's new tools to;
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Take Your Next Leap Forward as an iOS App Developer! Covers iOS 7 and Xcode 5 iOS Components and Frameworks will help you leverage iOS's;
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systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center;
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to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process;
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Design, build, and publish an iOS game from scratch using the stunning features of iOS 9 About This Book * Create storyboards;
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using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction;
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. The book also features two iOS-ready games to explore, adapt, and play. Source files for the game examples are available at www.crcpress.com;
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. The book also features two iOS-ready games to explore, adapt, and play. Source files for the game examples are available at www.crcpress.com;
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Learn how to develop an ace game for your iOS device, using Sprite Kit About This Book * Learn about the Sprite Kit engine and create;
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definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode. There's coverage of brand;
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provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to;
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optimization in your game playing experience * The author, Miguel, has 11 years of iOS game development using xcode and has released over 10 games to;
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iOS games and get them accepted into the App Store. Learn Lua for iOS Game Development walks you through the Lua basics, then shows;
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. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out;
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, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study;
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ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store;
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ragdoll effects with Box2D and Chipmunk physics engines * Add amazing effects to your games with particle systems * Leverage Game Center in your;
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the mix to create a game that is uniquely your own.If you would like to make iOS games with the Unreal Development Kit or are interested;
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