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A Game of Heuene is a stylistic study of word play in the B-version of the Middle English narrative poem, Piers Plowman. In a close reading;
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This volume contains eight papers written by Adam Brandenburger and his co-authors over a period of 25 years. These papers are part of a;
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Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene;
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Takes programmers through the complete process of developing a professional quality game, covering a range of topics such as the key;
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Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game;
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Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game;
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at the transition from 2D to 3D and multiple elements that make jumping more complicated than it looks from a design perspective. Key;
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at the transition from 2D to 3D and multiple elements that make jumping more complicated than it looks from a design perspective. Key;
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a different development platform, this book will be a perfect gateway to the Sprite Kit engine. The reader does not need to have any;
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nature game players, and the business world is no more than a series of sometimes interconnected and sometimes self-standing games. The team;
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Read the Game of Life! A Woman's Game Plan for Success, craft your game plan for winning, and create the life of YOUR dreams!;
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A Message in a Game is a new look at an old time favorite: football. Using the many aspects of the game of football, an underlining message;
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How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for;
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Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game;
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The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials;
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This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green;
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Make a 2D Arcade Game in a Weekend with Unity is a beginner's guide to creating and completing your first 2D arcade game in Unity;
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, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning;
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, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning;
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This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range;
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start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top;
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; two cooperative solution concepts compared from a game theoretic point of view; the concept of subgame perfection; applications of game theory;
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First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD;
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First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD;
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A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a;
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a must. What You Will Learn * Create and configure a libGDX project to get started with making games * Get to grips with a simple;
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