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The Era of Interactive Media

Interactive Media is a new research field and a landmark in multimedia development. The Era of Interactive Media is an edited volume;

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Media Selling

indispensable tool for learning, training, and mastering sales techniques for the electronic media. Now, in an era of media convergence and cross;

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Interactive Dramaturgies

Using numerous illustrations and case studies, the author maps out the creative process involved in producing interactive media, such as CD;

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Media Studies 2.0

the new era requires an upgraded discipline: a media studies 2.0. The book traces the history of mass-media and computing, exploring their;

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Digital Storytelling 4e

storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics - character development, structure;

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Digital Storytelling 4e

storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics - character development, structure;

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Para-Interactivity and the Appeal of Television in the Digital Age

transformations and the continued popularity of television in an age of social media and competition from interactive digital media. It presents the;

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Interactive Storytelling for the Screen

, and media professors, exploring the business side of interactive storytelling - where art meets business. Contributors to this book share;

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Interactive Storytelling for the Screen

, and media professors, exploring the business side of interactive storytelling - where art meets business. Contributors to this book share;

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Identity and Play in Interactive Digital Media

Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non;

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ACCA - P2 Corporate Reporting (International) Interactive Passcard

BPP Learning Media is the sole Platinum Approved provider of ACCA content. Our examiner-reviewed Study Texts and Practice & Revision Kits;

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Digital Identities

, their behaviors, desires, and representations. In the era of interactive, digital, and networked media and communication, identity can;

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Making Media

Making Media takes the media production process and deconstructs it into its most basic components. Students will learn the basic concepts;

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Media and Society

A cutting-edge, student focused introduction to the broad field of media, culture and society. Louw and Carah critically explore the;

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Interactive Realism

Second Media Age and The Mode of Information: Poststructuralism and Social Context;

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Foundations in Sound Design for Interactive Media

that define sound design for its use in computational media and design. The chapters are written by international authors from diverse;

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New Screen Media

This text presents the work of cultural theorists and philosophers of new media, together with the perspectives of artists experimenting;

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Myth of 'Free Media' and Fake News in the Post-Truth Era

Reveals the story of 'fake news' hysteria and the myth of 'free media' in the post-truth world order, starting from the question of whether;

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Myth of Free Media and Fake News in the Post-Truth Era

Reveals the story of 'fake news' hysteria and the myth of 'free media' in the post-truth world order, starting from the question of whether;

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Multimedia 2001

Eurographics working group on Multimedia. The workshop covered a wide range of subjects, from media production to content processing and delivery, with;

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Social Media and Interactive Communications

The extent to which social media can potentially add value within various service contexts is not well understood. While at a general level;

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Social Media and Interactive Communications

The extent to which social media can potentially add value within various service contexts is not well understood. While at a general level;

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The Principles Of Interactive Design

creating interactive documents such as multimedia products and World Wide Web sites. The student is taught how to approach the interactive project;

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Media in the Ubiquitous Era

Media in the Ubiquitous Era: Ambient, Social and Gaming Media focuses on the definition of ambient and ubiquitous media from a cross;

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Interactive Books

history as interactive, narrative media. Since they are hybrid artifacts consisting of words, images and movable components, they cross the;

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Interactive Books

history as interactive, narrative media. Since they are hybrid artifacts consisting of words, images and movable components, they cross the;

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Fundamentals Of Interactive Design

This book will help you design media that engages, entertains, communicates and 'sticks' with the audience. Packed with examples;

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