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A source of inspiration and nostalgia, The Little Book of Video Games is a lighthearted collection of 70 of the most iconic and influential;
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Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;
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Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;
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This very timely book covers various aspects of video games and their effects upon the individual, family, and community. Topics;
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Video games are not necessarily uniform in the lessons they teach players. Indeed, even violent video games are not simply hotbeds;
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Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games;
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Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games;
Vergelijkbare producten zoals General Video Game Artificial Intelligence
Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games;
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From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game;
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What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural;
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What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural;
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Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and;
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This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing;
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This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing;
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The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today's culture. It begins;
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This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for;
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The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game;
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Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part;
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The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be;
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Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning;
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Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning;
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This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game;
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decades the video games industry has grown astronomically, quickly becoming a substantial part of our everyday lives. Alongside the rise of this;
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Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;
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Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;
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Here is a grand review of the home video games that entertained the nation, and much of the world, during the 1970s and 1980s. In over 1000;
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Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and;
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