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Little Book of Video Games

A source of inspiration and nostalgia, The Little Book of Video Games is a lighthearted collection of 70 of the most iconic and influential;

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Games Girls Play

Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;

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Games Girls Play

Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;

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Video Games And Our Children

This very timely book covers various aspects of video games and their effects upon the individual, family, and community. Topics;

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Video Games

Video games are not necessarily uniform in the lessons they teach players. Indeed, even violent video games are not simply hotbeds;

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General Video Game Artificial Intelligence

Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games;

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General Video Game Artificial Intelligence

Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games;

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General Video Game Artificial Intelligence

Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games;

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Understanding Video Games

From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game;

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The Psychology of Video Games

What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural;

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The Psychology of Video Games

What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural;

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Video Games and Creativity

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and;

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Video Game Influences on Aggression, Cognition, and Attention

This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing;

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Video Game Influences on Aggression, Cognition, and Attention

This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing;

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The Meaning of Video Games

The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today's culture. It begins;

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Digital Games as History

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for;

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Video Game Narrative and Criticism

The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game;

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Science Fiction Video Games

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part;

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Video Games and Storytelling

The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be;

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Videogames and Education

Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning;

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Videogames and Education

Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning;

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Understanding Video Games

This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game;

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Video Games, Crime and Next-Gen Deviance

decades the video games industry has grown astronomically, quickly becoming a substantial part of our everyday lives. Alongside the rise of this;

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Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;

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Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;

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Collecting Classic Video Games

Here is a grand review of the home video games that entertained the nation, and much of the world, during the 1970s and 1980s. In over 1000;

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Learning to Play

Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and;

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