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How Video Games Impact Players

How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an;

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The Psychology of Video Games

What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural;

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The Psychology of Video Games

What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural;

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New Studies on Video Games and Health

scientific processes of corporeal virtualization, linked to video games, have interfered in the constitution of the bodies and what implications are;

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Video Games, Violence, and the Ethics of Fantasy

Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral;

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Video Games, Violence, and the Ethics of Fantasy

Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral;

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DIGITAL GAMES

In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games;

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The Evolution and Social Impact of Video Game Economics

Today, consumers of video games spend over $22.4 billion each year; using more complex and multi-layered strategies, game developers;

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Evolution and Social Impact Video Game

Today, consumers of video games spend over $22.4 billion each year; using more complex and multi-layered strategies, game developers;

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Video Games

Video games are not necessarily uniform in the lessons they teach players. Indeed, even violent video games are not simply hotbeds;

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Emotions, Technology, and Digital Games

be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional;

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Does Playing Video Games Make Players More Violent

research on violent video games in the longer historical context of scholarly work on media violence. It examines research from around the world on;

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Digital Love

analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome games;

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Video Games and Storytelling

The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be;

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Video Game Influences on Aggression, Cognition, and Attention

This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing;

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Video Game Influences on Aggression, Cognition, and Attention

This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing;

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On the Way to Fun

How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have;

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Learning to Play

, educational and curriculum planners, game creators, educational and social psychologists, and instructional designers to explore how video games can;

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Learning to Play

, educational and curriculum planners, game creators, educational and social psychologists, and instructional designers to explore how video games can;

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Playing as Others

No contemporary form of pop culture has as large a social impact as video games, an entertainment industry whose yearly revenues continue;

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Video Games

From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they;

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How Games Move Us

An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular;

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Gamer Nation Video Games and American Culture

video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and;

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A Multimodal Approach to Video Games and the Player Experience

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical;

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A Multimodal Approach to Video Games and the Player Experience

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical;

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Games Girls Play

Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;

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