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Animation, Embodiment, and Digital Media

Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory;

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Animation, Embodiment, and Digital Media

Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory;

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Thinking Through Digital Media

Thinking through Digital Media: Transnational Environments and Locative Places speculates on animation, documentary, experimental;

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Digital Design

Digital Design: A Critical Introduction provides a much-needed new perspective on designing with digital media. Linking ideas from media;

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Chinese Animation, Creative Industries, and Digital Culture

relationship between Chinese animation, changing technologies including the rise first of television and then of digital media, and youth culture;

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Chinese Animation, Creative Industries, and Digital Culture

relationship between Chinese animation, changing technologies including the rise first of television and then of digital media, and youth culture;

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Art Of 3D Comp Animation & Effects 4th

The guide to digital animation, updated and stunningly illustrated Here is the newest rendition of Isaac Kerlow's popular guide to the;

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Digital Multimedia

, video, animation, sound, and other components and presents endless options and potential for computer users. This new edition of a perennial;

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Digital Multimedia

, video, animation, sound, and other components and presents endless options and potential for computer users. This new edition of a perennial;

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Disney Stories

. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.;

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Vfx Fundamentals

painting, 3D, and digital audio in the first six chapters on new media theory, concepts and terminology. This book builds on the foundational;

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Digital Media

, macroperception, embodiment, technological mediation are explored. Digital Media demonstrates that digital media technologies and digital content are;

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Reconceptualizing the Digital Humanities in Asia

digital, context. In analyzing written and visual texts, such as the use of digital technology and animation in different works of art originating;

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Digital Art Therapy

Considering the latest advances and developments in the arena of digital media, this book explores current materials, methods and;

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Digital Media in Today's Classrooms

digital media (content that uses a combination of text, images, audio, animation, and video) into daily lessons in order to enhance student;

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Digital Media in Today's Classrooms

digital media (content that uses a combination of text, images, audio, animation, and video) into daily lessons in order to enhance student;

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Transactions on Edutainment VI

selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing;

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Puppetry, Puppet Animation and the Digital Age

Rolf Giesen's Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the;

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Digital Creativity

fundamentals to the technical and creative knowledge that graphic designers need to work in today's digital and electronic media. Written by a;

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Postphenomenology and Media

Postphenomenology and Media: Essays on Human-Media-World Relations sheds light on how new, digital media are shaping humans and their world;

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Hybrid Media Culture

-generated videos about self-harm; visibility, surveillance and digital media; digital communication tools and politics; and physical and virtual;

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Hybrid Media Culture

media and society to come to terms with issues of place, embodiment, and materiality in a world of 'virtual' flows and 'cyber' culture. This;

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Digital Sociology

engagement, the politics of surveillance, privacy issues, the contribution of digital devices to embodiment and concepts of selfhood and many other;

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Student-generated Digital Media in Science Education

Student-generated Digital Media in Science Education supports secondary school teachers, lecturers in universities and teacher educators;

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Student-generated Digital Media in Science Education

Student-generated Digital Media in Science Education supports secondary school teachers, lecturers in universities and teacher educators;

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Maya Manual

combines animation, dynamics, modelling and rendering tools, enabling you to create digital characters and visual effects for live action films or;

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Timing for Animation, 40th Anniversary Edition

does the text explore timing in traditional animation, but also timing in digital works. Vibrant illustrations and clear directions line;

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