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Advances in Computer Entertainment

This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE;

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Branded Entertainment

Branded Entertainment explains how product placement, a long-time phenomenon in films, has gone beyond this to now embrace all media;

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Advances in Computing Systems and Applications

modern computer systems technology in such varied fields as: data science, computer networks and security, information systems and software;

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Entertainment Computing

This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking;

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Recent Advances in 3D Imaging, Modeling, and Reconstruction

3D image reconstruction is used in many fields, such as medicine, entertainment, and computer science. This highly demanded process comes;

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Recent Advances in 3D Imaging, Modeling, and Reconstruction

3D image reconstruction is used in many fields, such as medicine, entertainment, and computer science. This highly demanded process comes;

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More Playful User Interfaces

This book covers the latest advances in playful user interfaces - interfaces that invite social and physical interaction. These new;

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Intelligent Technologies for Interactive Entertainment

Entertainment, INTETAIN 2020. Due to COVID-19 pandemic the conference was held virtually.The 19 full papers were selected from 49 submissions and;

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Intelligent Technologies for Interactive Entertainment

; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart;

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Entertainment Computing ICEC 2015

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held;

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Two Bit Circus and the Future of Entertainment

This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out;

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Entertainment Computing - ICEC 2011

This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held;

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Advances in Computer and Information Sciences and Engineering

Advances in Computer and Information Sciences and Engineering includes a set of rigorously reviewed world-class manuscripts addressing and;

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Computer Methods and Recent Advances in Geomechanics

Computer Methods and Recent Advances in Geomechanics contains the proceedings (abstracts book 472 pages + full paper USB-drive 2052 pages;

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Advances in Future Computer and Control Systems 2

FCCS2012 is an integrated conference concentrating its focus on Future Computer and Control Systems. Advances in Future Computer and;

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The Possible Release of World of Warcraft on PlayStation 4 Using VR

Computer Entertainment and Blizzard Entertainment are adopting, with the discussion of some risks according to the growth of the gaming industry;

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Control Systems For Live Entertainment

components vital to controlling lighting and sound for live entertainment systems. In addition to including solid, basic material on computer;

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Control Systems for Live Entertainment

components vital to controlling lighting and sound for live entertainment systems. In addition to including solid, basic material on computer;

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Advances in Computer Communication and Computational Sciences

This book discusses recent advances in computer and computational sciences from upcoming researchers and leading academics around the globe;

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Neo-Baroque Aesthetics and Contemporary Entertainment

Tracing the logic of media history, from the baroque to the neo-baroque, from magic lanterns and automata to film and computer games. The;

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Advances in Computers

Advances in Computers, Volume 107, the latest volume in a series published since 1960, presents detailed coverage of innovations;

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Computer Graphics Handbook

Computer graphics help in visualizing real, imaginary as well as abstract items. Therefore, it has become a crucial technique in the fields;

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Advances in Computers

Advances in Computers, Volume 112, the latest volume in a series published since 1960, presents detailed coverage of innovations;

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Advances in Core Computer Science-Based Technologies

This book introduces readers to some of the most significant advances in core computer science-based technologies. At the dawn of the 4th;

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Advances in Core Computer Science-Based Technologies

This book introduces readers to some of the most significant advances in core computer science-based technologies. At the dawn of the 4th;

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Gender Inclusive Game Design

Examining the relationship between women and computer games, this intriguing study of the computer gaming industry explains why such games;

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Neo-Baroque Aesthetics and Contemporary Entertainment

Entertainment, she situates today's film, computer games, comic books, and theme-park attractions within an aesthetic-historical context and uses the;

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