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emphasis on both new analytical techniques and novel application scenarios. After an overview of game theory for networks, the book narrows in on;
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on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author's;
Vergelijkbare producten zoals Html5 Game Development from the Ground Up with Construct 2
on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author's;
Vergelijkbare producten zoals HTML5 Game Development from the Ground Up with Construct 2
during game engine development will find useful gems in this collection. Supplementary materials can be found on the book's website.;
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the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game;
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the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game;
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with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section;
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with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section;
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games on the iOS platform from the ground up * Acquaint your Sprite Kit knowledge with Swift programming and turn your 2D game;
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Game Theory: 5 Questions is a collection of short interviews based on 5 questions presented to some of the most influential and prominent;
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how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores;
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many of the game industry's brightest professionals who share their insights on key elements in game design, and their analysis on what makes a;
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and evolutionary game theory in auditing; smart regulation of city cross-roads on the basis of game theory application; and game theory as;
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the human-machine dialogue. The first chapter describes the author's contribution on the pragmatics of the dialogue, and proposes a general;
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depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting;
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. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet;
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is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building;
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is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building;
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that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game;
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Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven;
Vergelijkbare producten zoals Basics of Game Design
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven;
Vergelijkbare producten zoals Basics of Game Design
, computer programming, psychology, economics, composition, education, mythology-and the list goes on. How do you distill a vast universe down to a;
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This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways;
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-operative game. Most of events and situations could be projected by the eye of game theory on the aspect that there always exist conflicts and co;
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, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the;
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