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in Blender 3D introduces the power of Blender 3D when creating a low poly game environment. The book starts by discussing the basics of game;
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This book provides recent results of game theory for networking applications. The contributors address the major opportunities and;
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In this book, the authors present current research in the study of the economics, theoretical concepts and finance applications of game;
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nature game players, and the business world is no more than a series of sometimes interconnected and sometimes self-standing games. The team;
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Vergelijkbare producten zoals Caught In the Game .. Game .. GAME. SURVIVOR, CD
The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book;
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The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book;
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Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game;
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Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game;
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The Face Game was written in the late 1960s. Harding places the experience of headlessness in the context of Transactional Analysis;
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This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range;
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Scholars did not consider it necessary to grant Spain the honour of being the creative country of the game of draughts and of the new;
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Learn how to develop an ace game for your iOS device, using Sprite Kit About This Book * Learn about the Sprite Kit engine and create;
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Have you dreamed of obtaining a game industry job? Get in the Game will help you achieve this! This friendly guide shows you step-by-step;
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. In this book you will learn to create an arcade classic brick breaker game from beginning to end. You will plan the game flow, add the graphics;
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using Java's graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the;
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Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game;
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
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Game theory studies the strategic interaction of people within various institutions such as political, economic, or other social;
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Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and;
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Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful;
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This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green;
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Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows;
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Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows;
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