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Game Theory for Networking Applications

emphasis on both new analytical techniques and novel application scenarios. After an overview of game theory for networks, the book narrows in on;

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Game Engine Gems 2

This book contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice on game engine;

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Game Development with GameMaker Studio 2

final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game;

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Narrative Design

the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game;

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Narrative Design

the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game;

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Html5 Game Development from the Ground Up with Construct 2

on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author's;

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HTML5 Game Development from the Ground Up with Construct 2

on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author's;

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Caza

Provides advice on handling game, different types of game, and suitable accompaniments, and offers recipes for appetizers and side dishes;

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Game Theory

Game Theory: 5 Questions is a collection of short interviews based on 5 questions presented to some of the most influential and prominent;

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iOS Game Development By Example

games on the iOS platform from the ground up * Acquaint your Sprite Kit knowledge with Swift programming and turn your 2D game;

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3D Game Environments

on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine;

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Game User Experience And Player-Centered Design

with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section;

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Game User Experience And Player-Centered Design

with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section;

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Game Development Tools

that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game;

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Game Design: From Blue Sky to Green Light

many of the game industry's brightest professionals who share their insights on key elements in game design, and their analysis on what makes a;

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General Game Playing

General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at runtime (n;

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Essays on Game Theory

Essays on Game Theory is a unique collection of seven of John Nash's essays which highlight his pioneering contribution to game theory;

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Game Theory

and evolutionary game theory in auditing; smart regulation of city cross-roads on the basis of game theory application; and game theory as;

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Clockwork Game Design

Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design.Clockwork Game Design;

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Clockwork Game Design

Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design;

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Game Anim

is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director;

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Computer Games and Software Engineering

technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus;

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Game Anim

is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director;

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Decision & Game Theory

the human-machine dialogue. The first chapter describes the author's contribution on the pragmatics of the dialogue, and proposes a general;

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Basics of Game Design

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven;

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Basics of Game Design

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven;

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